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Dungeon RampageNewsThe Vampire Hunter Returns to Dungeon Rampage! Update #3
Major update

The Vampire Hunter Returns to Dungeon Rampage! Update #3

Dungeon Rampage · published 9 Mar 2026, 15:31 UTC · build 22256840

All newsPlayers around this dateRead on Steam

Hey Rampagers!

Today we are launching the biggest update of Dungeon Rampage to date!

Welcome back the deadly Vampire Hunter! Wielding dual crossbows, throwing daggers, and garlic bombs she’s a strong damage dealer that makes up for her lack of mobility with strong positioning and raw damage output. 

Not only are we bringing back a new and improved Vampire Hunter, but a variety of changes that address feedback you all have given us throughout the game’s launch.

Firstly, let’s talk about Vampire Hunter!

What’s Different With Vampire Hunter?

We’ve made a few tweaks to the Vampire Hunter’s design to bring her up to speed with the rest of the cast. We added a new training stat called “Trap Power” that makes her cunning traps even more powerful! This replaces the original game’s “Shooting Defense” stat.

Additionally, we have made the decision to remove swords from her kit, she can only use crossbows, traps and light throwing weapons. 

While Heroes like the Ranger have the speed necessary to utilize a supportive melee weapon like a sword, Vampire Hunter really struggles to make meaningful use of the tool due to lack of mobility. Our aim here is to remove “feel bad” chest openings for items that players don’t often enjoy using. 

Being a significant change to her kit, we’ll be listening very actively to how the community feels in the coming months.

As a fun side note we also fixed 2 very ‘funny’ major bugs pre-launch of the hero:

  • Traps underwent mitosis (duplication) when hitting an enemy

  • You could “farm” garlic traps by spawning an infinite amount of them because they didn’t despawn (thanks Yomafil)

What Else is New?

Ultimate Rampage now grants 25 gems per hero per map node per week!

No worries if you didn’t have enough gems for the Vampire Hunter, you will now after a few Ultimate Rampage runs!

We have also improved gold gain in the early dungeons!

Now, you get roughly 50% more gold in the first 4 leagues. We’ve felt for a long time that the early stages of Dungeon Rampage could be a bit slow; there was just too much time in between purchasing new keys and weapons. Hopefully, this should make the experience for new players feel more rewarding before getting to Ultimate Rampage!

Exciting Experimental “Bug” Fixes:

We now have another launch option that should help with memory leak problems!


--want-hud-refresh-on-floor-transition


Like the name suggests, it refreshes your hud after every floor. We did some testing and it might help, but there wasn’t conclusive evidence that it’s the case. If you find a difference, please let us know in our discord!

To learn how to apply launch options to Dungeon Rampage, check out Steam Support’s guide here!

Additional Bug Fixes:

  • Chef's Buster was zooming out too much on new resolution

  • Change hero and skin in tavern didn't update tavern icon in town menu

- Mako, eastly, Sean THE DEV WIZARD, Bug King, and Eve

“What is your favourite thing about the Vampire Hunter?”

  • “Yeah sure her crossbows are rad but try the 3 Garlic Bomb build, it’s awesome.” - eastly

  • “Where are the vampires though? Maybe she is just that good of a hunter” - Mako

  • “GARLIC” - Sean

  • “I use garlic in all my cooking, so I am a big fan!” - Bug King

  • "She's Fast" - Eve

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