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PhaigeX: Confiners Aptitude ExamNewsDEV LOG: HELLO WORLD!
Community

DEV LOG: HELLO WORLD!

PhaigeX: Confiners Aptitude Exam · published 10 Sep 2025, 14:19 UTC

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DEVLOG # 1 : HELLO WORLD!

Wow, it’s been a hectic couple of months, but we’re finally ready to showcase the next game in the PhaigeX franchise. If you’ve played our previous game, Hyperspace Survivors (shameless plug hereːsteamhappyː), you probably already know the barebones of this one. It’s a fast-paced, top-down shmup with a mobile support craft that assists you along the way.

So what is PhaigeX: Confiners?

Back when I was a wee little lad, I remember playing the "Strike series". In those games, you pilot a helicopter, fly around missions, blow stuff up, and balance your ammo and health. That is when I had my “eureka” moment for the next game ːsteammockingː

What if, instead of being a single ship that grows over time and becomes overpowered, you’re just a specialist (The Confiner) carrying out spec-ops insertion missions into AI-infested sectors and blowing them up with finesse? To make it a bit spicier, beyond managing ammo and health, I added a soft timer in the form of Operation Time, which represents the rate at which your ship components drain your EN reserves.

Avalon the support craft.

Managing ammo, health and on top of that EN reserves, isn't that a bit too much you say? You're right! That's why as with our previous game you still have your trusty support craft! This time though your mobile base is persistent staying on the field at all times providing support fire and something to take cover into when the going gets tough.

Support Strategems

Support Craft isn't just a static point in the map! You can also request strategem supports to help you on the mission from ammo containers to deploying suppressive fire. However they are quite limited depending on your supplies available, so be sure to manage them appropriately. ːsteamhappyː

Afterwords.

That is the gist of what's PhaigeX: Confiners is about at its core, the game is still barebones but if you like what you're seeing right now just be sure to shoot us a wishlist, it helps a lot! Thank you for reading!

Towards a brighter future,

More from PhaigeX: Confiners Aptitude Exam

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In-game event12 Sep 2026PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes)Lighting and stuff Hello! It’s time for another weekend update. 🎉 So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː Changelogs New · Added Automated Mines stage modifier. · Added lighting in the game. Balance · Corvette squadrons ships now don't die if destroyed. · I…Game update8 Sep 2026PhaigeX: Confiners (Hotfixes-0.99e)Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmː Balance · Make the salvage and call warp closer to the target beacon. · Improve Kinetic Resonance EN gain. QOL · Added New tags on hangar for recently aquired modules. · Added Goback shortcut for hangar and squadron scene. Bug Fixed · Fixed Final mission…Game update7 Sep 2026PhaigeX: Confiners (Hotfixes-QOL)Hotfixes update (Hotfixes-QOL) Balance · Modules now guarantees a spawn each mission. QOL · Added choices shortcut during events · Added toggle between fire on release vs fire on press for lock on weapons. · Improve ship's rotations Bug Fixed · Fixed Tutorial that bugged out Towards a brighter future,