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High Entropy: ChallengesNewsPatch 1.3.5
Game update

Patch 1.3.5

High Entropy: Challenges · published 27 Apr 2025, 11:16 UTC · build 18255411

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- Made some changes to the level loading code to try to fix a rare bug that makes the global illumination not load correctly in some computers and only some times, making the levels appear very dark, not properly illuminated when that occurs (and just reloading the level would often fix it). This bug has been haunting me for a long time, was never able to reproduce it but kept seeing it rarely but from time to time in videos. I thought I had found a fix in version 1.3 based on some info I found, from developers describing similar issues, but I saw a video yesterday of it happening in version 1.3.4 so I've made some changes again to tweak a bit my old solution that I'm hoping will fix it (it at least fixes some strange error messages that I found in the logs that seemed related to the global illumination and pointed me to change the moment I make a call to recalculate the illumination during the load that is the base of the fix, so at least it did something). Let me know if that's not the case and it still happens to you.
- Fixed 100% best scores from a version 1.2 save being replaced with lower scores in version 1.3 when a level that now has more objectives was completed with a lower score with the new version (you then had to complete it at least once again with a 100% score with the new version to get it back). The saves store your best number of objectives completed and the maximum number that can be completed, so if you previously had a 100% in the save (your best was equal to the maximum) and didn't complete all the objectives this time, when the save was updated the maximum number of objectives was being updated with the new value, which is now higher, and when your old best number was being compared to the updated maximum it no longer was considered a 100%. Now I previously check if the maximum has changed, which will mean it was saved with version 1.2, and if the best is equal to the stored maximum I assign the new maximum to both and the 100% should be respected. Sorry if you experienced this, I didn't think about it soon enough to have fixed it before I released version 1.3.

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Game update9 Oct 2025Patch 1.4.2Fixed the "Back" button in the command line interface auto-typing "gui" when clicking it while there was a telnet connection open, which did nothing. It now types "quit", which closes the telnet conection and goes back to the local command line interface. · Changed the autocompletion in the command line interface to also work by pressing "Left Ctrl". It was originally "Tab", as it usually is, b…Game update4 Oct 2025Patch 1.4.1Fixed the objectives list in level 7 always showing the "remain undetected or collect 2 scrap parts" one as completed. · Updated Unity, the engine I use, to a newer version that fixes a recently discovered vulnerability .In-game event16 Jun 2025Update 1.4The main feature this update adds is gamepad support. The game can now be played using one and all the controls, prompts, menus and user interfaces in general have been adapted for that type of input device, including the in-game computers, that will show a virtual keyboard as part of their GUI in the command line interface to be able to enter commands. It's been a bit of work as originally, du…