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High Entropy: ChallengesNewsUpdate 1.4
In-game event

Update 1.4

High Entropy: Challenges · published 16 Jun 2025, 08:51 UTC · build 18879643

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The main feature this update adds is gamepad support. The game can now be played using one and all the controls, prompts, menus and user interfaces in general have been adapted for that type of input device, including the in-game computers, that will show a virtual keyboard as part of their GUI in the command line interface to be able to enter commands.

It's been a bit of work as originally, due to my lack of experience playing with controllers, especially FPS games, and the fact that the in-game computers required being able to type commands, I didn't give it much thought and decided the game would be keyboard and mouse only, so I didn't build things with gamepad in mind. But the last couple of years I've been playing mostly on my Steam Deck so I recently decided to give it a try and implement gamepad support and a custom virtual keyboard and see how it felt... and I'm pretty happy with the results, hope you feel the same (and that I haven't broken anything / added new bugs :)).

I've also included a bunch of new configuration options, some gamepad specific (dead zones, sensitivity curves, buttons mapping...) and others related to accessibility (image brightness and gamma correction, UIs scaling, toggle/hold options for running and aiming, separate audio levels for SFX and UI sounds...).

Hope you like it!

Álvaro

P.S.: I've added custom button prompts for Xbox, Dualshock and Steam Deck controllers but I have only tested the game with an Xbox 360 controller and the Steam Deck, as I don't own a more modern Xbox or Dualshock one and they are too expensive for me to buy just for testing so, although the correct ones should show depending on the type of controller, I haven't been able to test all possibilities with real hardware.

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Game update9 Oct 2025Patch 1.4.2Fixed the "Back" button in the command line interface auto-typing "gui" when clicking it while there was a telnet connection open, which did nothing. It now types "quit", which closes the telnet conection and goes back to the local command line interface. · Changed the autocompletion in the command line interface to also work by pressing "Left Ctrl". It was originally "Tab", as it usually is, b…Game update4 Oct 2025Patch 1.4.1Fixed the objectives list in level 7 always showing the "remain undetected or collect 2 scrap parts" one as completed. · Updated Unity, the engine I use, to a newer version that fixes a recently discovered vulnerability .Game update2 May 2025Patch 1.3.6- Fixed a door being unlocked in level 11 that shouldn't be (it leads to an empty room so it really wasn't that important). - Fixed part of the bathroom floor intersecting with the vents floor in level 9. - Fixed a few interactive objects' outline showing artifacts when the vertical FOV is set to high values.