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Good Night, Knight SoundtrackNewsThe Journey of Good Night, Knight (Part 2)
Community

The Journey of Good Night, Knight (Part 2)

Good Night, Knight Soundtrack · published 12 Feb 2021, 09:51 UTC

All newsPlayers around this dateRead on Steam

See the first part of this announcement for clarification of what is going on here :P

CHANGELOG SA11v1:

* Fixed Entryway elevator crash when Bedrock area is explored but has no elevator activated
* Fixed being able to grab objects while exiting a room
* Dog rework: Added Dog 2.0 - Added ability to pet the dog
* Added tree of dog-life event at Spire Base
* Small dialogue changes on various events
* Various graphical updates for items and tiles
* Added protection bubble effect when health protection potion is in effect
* Fixed full-screen window glitching when going back to Main-Menu while in full-screen

Entryway:
* New sprites for the eyewalls

Items:
* Slightly reduced provisions cost of all usable items
* Jolter no longer replenishes stamina on use
* Reduced Stamina Powder's maximum stamina increase [10 > 9]
* Added Sparker
* Added Armor polish
* Added Eye Dropper
* Added Sword Gem
--------------------------------------
CHANGELOG SA11v4:

Misc:
* Item sprites renamed to better handle them in the code, saves from previous versions will be broken in this version
* Added ammo pickups
* Prevented NPCs from getting wishlist icon under them in some instances
* Prevented spider web from moving too far from its center
* Pickups left in a room disappear when player changes rooms

Items:
* Added potion
* Added Beginner Foraging Kit, Professional Foraging Kit, and Magical Foraging Kit

Coop:
* Players now get downed instead of dying
* Camera follows remaining player if a player is downed
* A player can revive a downed player by giving them hp
* Death screen only triggers if both players are downed
* If player 1 is downed the camera will center on player 2
* Enemies will turn their focus towards the remaining player after killing a player
* Player 2 health bar is hidden when sleeping
* Fixed bug that massively reduced player 2's radial vision
* Fixed minimap still being open on sleep screen if player 2 dies
* Fixed Bedrock event coop issues
* Fixed camera issues with Bedrock bossfight
* Increased player 2 radial vision [85 > 95]

Text:
* Clarified some tutorial texts

Balance:
* Tweaked potion’s effect

Audio:
* Added "out of stamina" sfx when trying to do actions while out of stamina
--------------------------------------
CHANGELOG SA11v5:

Elevators:
* Added a quick-rest option to the elevator travel menu
* Added dark-gray floor text above and under the selected floor in the elevator floor selection menu

Coop:
* Downed player automatically gets revived if there is no enemy left in room
* Changed it so that a downed player can't be revived if there are still enemies in the room

Items:
* Added Invulne-rabbit

Misc:
* Fixed bug with spider web position when player 2 touched it

Text:
* Renamed a few items to have the text better fit the tooltip textbox

--------------------------------------
CHANGELOG SA11v6

Music:
*

:
*

Text:
* Tweaked Trog-Mul dialogue

Coop:
* Fixed issue where Vivarium boss could lock-up game
* Fixed player 2 vision range issue after defeating Vivarium boss

Misc:
* Item wheel opens up faster
* Fixed elevator going up when it should be going down when quick-resting

--------------------------------------
CHANGELOG SA11v7

Coop:
* Fixed rare crash if player 1 tried to peek
* Fixed rare crash related to invisible walls
* Fixed crash when a player used the umbral cloak to pass through another player
* Fixed event softlock if player 1 died
* Downed player doesn't automatically get up as soon as room is cleared: Has to be revived or revives automatically only when player changes room
* Fixed players not being able to revive when in the spire's base area
* Added teleport effect when player 2 teleports

Audio:
* Added chainmail sounds when player walks around, volume varies depending on stealth

--------------------------------------
CHANGELOG SA11v8

Misc:
* Restarting the game now quickly places player on Main Menu instead of rebooting the whole game
* Pressing escape now closes the following menus: Shop, cooking, brewing, curses table, crafting, equipment
* Prevented window from being resized/repositioned when restarting game, should work even on multi-monitors
* Most characters can now be interacted with from a distance by targeting them and pressing the interact button
* Fixed crash when defeating Vivarium boss
* Fixed NPCs being marked as material-droppers when certain items were wishlisted
* Fixed cursor being able to go down beyond screen area
* Fixed being unable to press the 'ok' button when in coop and both players using a gamepad
* When reappearing, Player 2 now teleports to the left of Player 1 instead of in front of them, unless something is blocking the way
* Fixed character turning when selecting item in item wheel
* Dying in permadeath mode now locks up the "Continue" button in main menu
* Removing the wish note equipment now also removes the extra wishlisted equipment from player's wishlist

Tent:
* Curse table no longer shows food player has to spend to recover health
* Using the cooking stove while in coop now hides player 2 health bar

Entryway:
* Added "Hey! Over here!" dialogue to the knight in the reverse-mimic room, for if player interacts with him from a distance
* Fixed field-of-view flicker when entering the first couple of entryway rooms

Coop:
* Fixed two more instances of player 2 hp bar overlapping food indicator
* Player 2 now only teleports when changing rooms, when player is talking or interacting with things player 2 freezes in place instead

Main Menu:
* Renamed "IronMan" mode into "PermaDeath" mode

Audio:
* Fixed walking sound constantly starting and stopping when using the Haunting Cloak or Boomerang, or attacking

Bedrock:
* Fixed crash when getting the Sprinting Greaves equipment

Bedrock boss:
* Fixed boss being marked as wishlisted in some instances

:
* Fixed instances where , the and the could be marked as wishlisted enemy
* Increased croaksu damage range [57 > 63]
* Increased difficulty [125 > 140]

:
* Fixed instances where would never leave his ranged-attack phase

Misc:
* Fixed player getting out of bounds when hit by enemies
* Fixed black bar appearing when transitioning from rooms
* No need to push a gamepad button to activate it anymore

--------------------------------------
CHANGELOG SA11v9

Intro:
* New intro sequence

Entryway:
* Fixed issue with lift area selection in first elevator

Misc:
* Areas that prevent player from opening menu also prevents player from opening the item wheel
* Fixed bug that made some areas spawn much fewer enemies than it should
* Fixed game pausing multiple times when gamepad device changed
* Fixed remaining issues with characters getting out-of-bounds
* Fixed issue when restarting game multiple times and leaving the tent

Shop:
* Added question mark for shop items the player hasn't discovered yet
* Removed updog item (Temporarily?)

--------------------------------------
CHANGELOG SA11v10

Coop:
* Fixed player 2 freezing when dialogue box opens

Misc:
* Removed experimental blocking mechanic
* Fixed projectiles disappearing faster if game is paused
* Improved Bedrock boss' health indicator when boss is throwing projectiles
* Projectiles stop animating when game is paused
* Fixed instances where player could be sent out-of-bounds

Audio:
* New coop revive sound effect

--------------------------------------
CHANGELOG SA11v11

* Added monster banners in the trade window: Shows which monsters drop the materials needed to create the wishlisted items
* Fixed player 2 unable to open item wheel while player 1 is downed
* Fixed player 2 not appearing at tent room after dying
* Fixed Vivarium boss attacks being blocked by downed players
* Fixed player 2 sprite changing into player 1 after defeating a boss
* Fixed item icons appearing over player 2's head instead of player 1
* Fixed crash if player tried to use door on the right during the intro sequence
* Increased pickup range slightly for equipment laying on the ground

--------------------------------------
CHANGELOG SA11v12

* Updated status effect icon
* Added music notes pickup
* Added Battle Drum
* Fixed music notes falling down holes and in water
* Fixed crash when using the first elevator at Entryway
* Fixed Player 2 dying if Player 1 died in the event
* Fixed all enemies getting alerted when entering a room
* Fixed slowdown when player tried to evoke item wheel while taking damage
* Fixed players getting stuck if Player 1 entered a door while Player 2 was falling down a hole

--------------------------------------
CHANGELOG SA13v1

Intro:
* Made it so it's no longer possible to skip the Entryway area when starting a new game
* Fixed falling rocks not displaying properly at intro
* Text auto-skips at some dialogue points

Entryway:
* Entryway area completely overhauled
* Many new events
* Multiple floors
* New enemy: The Bedlusk
* New Entryway trap
* Moved button sequence puzzle into an early Entryway floor

boss:
* Made the boss significantly easier

Bedrock:
* Made it so Bedlusk can spawn in Bedrock area as well

HUD:
* Added title graphic to beginning of game
* Fixed main-menu buttons appearing out-of-screen on 4k resolution
* Fixed flags not being correctly positioned when changing windowed resolution
* Increased size of the Materials menu box to fit more monster materials

:
* Added event room after boss

Vivarium:
* Updated the tall grass sprites
* Added walking on grass effect
* Reduced Vivarium's plant trap damage (6 > 5)

Items:
* Increased battlenote pickup hitbox size (3.5 > 7)
* Increased resources and materials pickup hitbox size (3.5 > 4.5)

Coop:
* Reduced friendly-fire damage by 80%
* Fixed coop camera shake at the Spire's Base when players got far apart when playing in 4k
* Fixed player not looking at right direction when in Coop in the Entryway bushes event
* Discovered and fixed the reason of rare crash when dying

Misc:
* Grabbing mechanic massively simplified: Just press "e" to grab things, and hold the grabbed thing over holes/water/fire/etc to automatically perform interactions
* Removed the lengthy text tutorial about advanced grabbing mechanics
* Slightly increased time the menu button has to be held to open the menu (14 > 17)
* Pressing left mouse button when a multiple-choice box is being displayed no longer selects the highlighted choice
* Pressing the interact button while blocking doesn't start an interaction with characters
* Fixed holding the item button slowing game down when player is being thrown
* Holding tab while in the targeting tutorial room doesn't open the menu anymore
* Added explosion effect
* Fixed rare crash when player made some dialogue choices
* Fixed field-of-view flickering in a couple of Entryway rooms when transitioning from rooms
* Increased Umbral Cloak's damage on unaware enemies (55 > 95)
* Fixed mini-skells and Bedrock boss sometimes launching themselves at a slower speed

--------------------------------------
CHANGELOG SA13v2

Entryway:
* Added missing floor
* Added a puzzle
* Moved miniboss from Bedrock to the end of Entryway
* Fixed crash when re-entering the mermaid room after clearing it and resting

Bedrock:
* Moved shopkeeper event from Entryway to Bedrock

Vivarium:
* Moved event from Bedrock to Vivarium

:
* Slightly reduced and damage

--------------------------------------
CHANGELOG SA13v5

Coop:
* Players can grab and throw each other

Bedrock:
* Removed rooms which were moved into Entryway

Audio:
* Increased audio quality for all soundtracks

Misc:
* Fixed crash when transitioning from room while in 4k
* Improved performance when transitioning from room to room in 4k
* Fixed enemies and objects borders not blinking
* Grabbing things costs stamina again, but much less
* Fixed rare cases where player's sprite could flip the wrong way

--------------------------------------
CHANGELOG SA13v7

Coop:
* Crash when killing firesnake fixed
* Hidden player 2's HP bar in the menu where there was overlap
* Players can't grab each other anymore if the gloves aren't equipped (But they can if the gloves are equipped)
* Players can break free from being grabbed by other players by mashing attack/block/interact/jump buttons to quickly deplete the grabbing player's stamina
* Added a limit to how much the camera can zoom out
* Fixed camera shaking weirdly when last enemy is killed
* Changed text in coop orb at tent for clarification
--------------------------------------
CHANGELOG SA14

Controls:
* Added dedicated enemy targeting key (Default: on Xbox Controller, and on KB+M; )
* TAB key (Select button on Xbox Controller) opens the menu when pressed, doesn't need to be held anymore.

Items:
* Increased duration of extraction portal [2200 > 2650]

Audio:
* New combat soundtrack for Entryway area
* New sound effects for the Entryway puzzles
* New Vivarium boss soundtrack

Misc:
* Updated the sprite for the lightning effect when using the Jolter item
* Removed duplicated curse room in Bedrock B5
* Vivarium trap damage reduced from 5 to 3.7
* Very slightly reduced overall difficult
* Fixed tutorial text telling player potions spend provisions instead of ingredients
* Slightly reduced provisions costs of most items and also reduced their maximum ammo
* Fixed tooltip description on stamina potion
* Fixed bushes quest knight not saying the correct line when interacted with

https://store.steampowered.com/app/1133050/Good_Night_Knight/

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