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Planet NomadsNews1.0.5.0 Custom Keybinding and Motorized Joints in Experimental
Game update

1.0.5.0 Custom Keybinding and Motorized Joints in Experimental

Planet Nomads · published 9 Aug 2019, 11:45 UTC

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Hello Nomads,

This time, in the Experimental brach, we're evaluating one of our long awaited features - Custom Keybinding. We've added the keybinding option to most of active blocks, you can find it in the Terminal and also in the Radial menu (if there was a room). We are still unsure if it is a beginner feature and should be available from the Radial menu or if it is just for experienced players and should be only in the Terminal.

Now how it works: In the Terminal (pressing the Use "E" key while pointing on the Terminal block or the Terminal "T" while in cockpit of the craft with working terminal) you bring a list of active blocks, and you can click on the keybinding icon (or in the Radial Menu of a block just click the icon). You can now select the binding action from the list and click override to ignore the default bound keys and then bind a new one.

This way, you can for example make each wheel react to different keys. We've also added binding actions for many other blocks, like switchboxes, lights, doors etc., so you can control them directly from the cockpit. Hope you have enough keys on your keyboards :D. You can of course map same key to different actions of different blocks.

To gain more use from keybinding, we've decided to stress the physics engine a little bit more, and add Motors to Joint blocks (Rotor & Hinge) so you can control each joint separately and unleash your creativity and make more obscure machines. Just bind keys, unlock the joint, set speed and enable the motor. But be warned, physics can be very unpredictable in case of collisions...

Here is the usual list of changes:

  • added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
  • added optional Motor to Joints (Hinge & Rotor)
  • fixed issues after teleporting back from the ship to planet in story end-game
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