Judgment: Apocalypse Survival Simulation · published
Survivors!
It’s only been a few days since Judgment emerged from Early Access, and oh, what a time it has been. We’ve seen an explosion across global media, with numerous youtube videos and twitch streams from around the world. It’s been a pleasure and a privilege to see so many people enjoy our game. Thank you for that.
Of course, the Apocalypse waits for no man. Today we are releasing our first post-release patch, which includes bug fixes of the most glaring issues that you reported just after release, and a few other improvements that were easy and relative risk-free to make. Below you can also read a bit more about our future plans for Judgment.
Here are the two main issues that were fixed. A list of other smaller improvements can be found at the bottom of the post.
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This was such a small bug, a simple debugging toggle that we accidentally left on. But with such huge implications. The chance to hit, for both demons and survivors, was +50 than what was displayed. The implications of such a bug are huge:
So we fixed it. But that wasn’t enough. This bug was introduced a month ago, so all our balancing tests were done with it. That meant we had to redo them - and that’s what we’ve been doing mostly, for the past 48 hours since we found this issue. And as expected, some things were off. Evasion and tanks suddenly became OP. So here’s what we had to change:
These fixes make Fallen Angels and Morax a bit less OP than they were, specially against tanks, who are now useful against them once again. But fighting against such enemies with high range still requires a change in tactics compared to the lower tier, lower range enemies.
There was a bug in the campaign mission where survivors were kidnapped. As soon as you reached this point in the campaign, 2 survivors were removed from your base. If these survivors happened to be in a task force, they were NOT removed from the task force. This caused issues, especially if you sent that same task force to rescue these survivors, and then ended up having the same survivor twice. There was a workaround, you simply had to remove the kidnapped survivor manually from the task force, but now it won’t happen any more.
Note: If you have a save with a kidnapped survivor in a task force, you will still have to remove them manually. The fix will prevent it from happening again, but not fix saves after the bug happened.
We also wanted to take this opportunity to give you some insights into our future plans and roadmap. We have been asked several times what we are planning to do post-release. Let us be clear that, the development of Judgment’s has not ended. This patch will not be the last one, and in the future we do plan to add more content/mechanics, not just fixes.
Our next patch, unless anything urgent comes up, will be a few short weeks from now. During this time we plan to focus on community suggestions, work on quality of life improvements, balance changes and UI fixes based on player feedback. That is our main focus right now.
Following that, we will start working on a larger update that will include more new content and maybe even mechanics. We’re playing with the idea of other game modes, in addition to campaign and sandbox, but no promises since we haven’t thought it through yet.
In the meantime, you can keep yourself up to date following us on social media, or joining our rapidly-growing Discord server.