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Judgment: Apocalypse Survival SimulationNewsUpdate 19 - Patch 5
Game update

Update 19 - Patch 5

Judgment: Apocalypse Survival Simulation · published 20 Jul 2023, 14:35 UTC · build 11749037

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This patch consists mostly of smaller bug fixes.

  • Fixed issue with the multi-crafting skill where it either didn't consume any resources at all and kept crafting the same item, or crafted twice as much as intended, but then removed two entries from the queue which have already been paid for. It will now craft twice the amount of items when triggered, but remove one from the queue, so the extra one is free as intended.
  • Lookout points in outposts no longer show that you get bonuses from multiple nodes. This bonus was never intended for lookout points, and was never given, but the text incorrectly indicated that it did.
  • Fixed a problem that was caused during map generation, sometimes the generated map was invalid, and the game generated another one - which was invisible to the player - and slightly corrupted the save file by keeping all the objects from the original generation in a particular data set, which affected the ability to get achievements that counted objects of a certain types (like logging corporation).
  • Also added a check for these corrupted saves that fixes them as soon as you load the game, so you will now be able to get these achievements even if you had one of these saves.
  • When switching from resource nodes view to POIs in the world map, it will now restore your last filter.
  • Fixed a bug in reordering crafting priorities - when dragging to the end of the list it would put it in the wrong spot (only happened after unlocking some quest related crafting recipes).
  • Added a missing translation in non-english languages when showing that specific tasks were disabled for specific survivors.
  • Fixed an issue with some log messages (at the bottom right of the screen) not appearing in Chinese and Japanese languages.
  • Fixed a bug where clicking on a tile in the base opened an outpost window, if a tile with the same x/y coordinates in the world map had an outpost on it.
  • Reduced a little the frequency of extra rescue missions in the Outposts DLC game mode.
  • Fixed a bug that caused vegetable production to be too high in outposts when playing in Desert Survival mode.
  • Fixed icon for the "terrified" status effect, it was shown as positive instead of negative
More from Judgment: Apocalypse Survival Simulation

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Esports10 May 2024Our second title - Dream Engines: Nomad Cities is out of Early AccessSurvivors, A year after Judgment's fifth anniversary update is another big milestone for us at Suncrash - the full release of our second title - Dream Engines: Nomad Cities! Dream Engines is a survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world…Game update11 May 2023Update 19 - Patch 4Hey all, Another patch - this one mainly for Japanese players because their story/campaign wasn't working. I hope this is the last one for a while, but if I find out about more critical issues I'll patch them ASAP. · Fixed a bug that prevented campaign & story texts from showing up when playing in Japanese. · When selecting an enemy, the info panel now takes into account difficulty settings and…Game update9 May 2023Update 19 - Patch 3Tweaked footprint (mainly late game when you have lots of objects) and fixed a few bugs: · Lowered footprint of farms from 1 to 0.5. · Lowered footprint of buildings from 4 to 2.5. · Lowered footprint of mines from 5 to 3. · Lowered footprint of altars from 5 to 4. · Fixed issue where 0% bonuses were being shown after re-rolling rescued survivors. · Fixed bug that let you disband a taskforce wh…