Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GROUND BRANCHNewsBuild Update #062: V1035.2 Hotfix
Game update

Build Update #062: V1035.2 Hotfix

GROUND BRANCH · published 5 Feb 2026, 17:49 UTC · build 21794609

All newsPlayers around this dateRead on Steam

Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix.

UI/UX

  • Restored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).

  • Fixed front-left rails on the M110K1's handguard having their slots flipped, causing attachments to mount inwards.

  • Restored ability to edit callsign in Lone Wolf.

    • Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).

  • Hooked up the F8 key shortcut to the Admin Panel again.

  • Updated the logic for the Hide HUD function while spectating (H key) to take into account whether the player was alive or dead and avoid an issue where the H key fails to hide HUD due to being tied to hand signals.

  • Various small changes to UI text, formatting and styles in Admin Panel elements (particularly Kit Restrictions and dialogs) to improve consistency and usability.

  • Fixed missing tooltip to Game Stats button (top Esc menu).

  • Added mention and tooltip for Check Watch ability in keybinds list (Settings › Controls) next to Freelook.

Gameplay and controls

  • Fixed issue where the Steady Aim (ADS) ability was tied to Focus Zoom (ADS). Now you can use these abilities separately again.

  • Fixed invalid state when picking up a shotgun shell or round that was ejected intentionally during a reload.

AI and enemies

  • Tweaked AI frag grenade ability: increased minimum throw range, which should reduce the frequency of grenades. (NOTE: A more complete solution is already in the works for V1036.)

  • Updated the smoke grenade ability to fix AI getting stuck due to an issue with the logic tree.

  • Updated the distance threshold for detection on bots to help with them running into players or not seeing them when they should.

  • Updated the US PMC voice lines to not use the radio filter.

Missions, game modes and multiplayer

  • Fixed issue where players would leave a match in progress on a server and it would fail to end the round if no one was playing it.

  • Updated all Intel Retrieval missions to ensure AI will not spawn near the player spawn points.

  • Updated Extraction Point to always show regardless of distance.

  • Updated the Ops Board (Ready Room) to allow players to click to spectate again.

  • Changes to Hostage Rescue requirements: now you only need 2 players on Red team and 1 player on Blue team to start the round. This should reduce the headache of starting a Hostage Rescue match if the teams suddenly change balance during a countdown or during the round start.

  • Removed bad spawns on City (Subway) and fixed issue with missing doors on that map.

  • Fixed issue where the voting timeout logic was being interpreted incorrectly, leading to timeouts upwards of an hour.

More from GROUND BRANCH

Other announcements

All news
Game update25 Aug 2026Build Update #068: V1.0 Hotfix 3Here’s another little hotfix to continue our pass on performance and general bug-fixing: · Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience. · Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting. · Further optimizations for map Outpost . · Set default…Game update31 Jul 2026Build Update #067: V1.0 Hotfix 2.5Just a small patch to address some more issues: · Reverted change to VOIP settings causing audio to cut out. · Fixed IR lasers and illuminators being turned off for clients on listen servers ( Host Game ) when the host toggles NVG off. · Fixed selector/magazine audio muting after looking at watch. · Changed blend times between Check Watch and Fire Mode (fire selector switch) animations. 💡 This…Game update30 Jul 2026Build Update #066: V1.0 Hotfix 2Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming! ✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files . If you're unsure how to do that, follow these instructions . Patch notes · Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls f…