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OceaneersNewsNew Demo is Here! Fishing posts, automation, and more!
In-game event

New Demo is Here! Fishing posts, automation, and more!

Oceaneers · published 30 Jan 2026, 08:19 UTC

All newsPlayers around this dateRead on Steam

In preparation for our nearing release, we have put up a new demo!

You can check out heaps of quality improvements, changes to systems, new automation features, fishing rods, and more!

Let's take a deeper look!

Just a quick reminder, the best way you can currently support the game is:

  1. Wishlist it.

  2. Let your favorite YouTuber/Streamer know about the game.

Important

Due to so many underlying changes to systems and data structures, previous demo saves (earlier than version 0.0.6) are not supported by this version.

New Stuff & Changes

There's pages of patch notes (over 500 lines), so rather than list them all, we'll just list things with broad strokes. Some of our previous dev logs cover things in more detail. If there is any point you want more information on just let us know!

  • Lots of pacing improvements, not only are things faster (crafting, gathering), the story pacing has improved with the new Scout Glider.

  • Rafts now navigate around crumbles and we have introduced new mega crumbles.

  • World difficulty settings are now available when creating a new game (expect more settings in the full game).

  • New automation features have been added, including job priority, crafting automation, fuel automation and more.

  • Fishing Traps were removed (they are still in the full game as mid-late game tech), and replaced with Fishing Post and Fishing Rods in the demo.

  • Study Nook is now available in the demo (as it is required to learn Science Mastery I).

  • When creating a new raft, you can now customize the flag design. You can also change the design of the flag in the raft dock. More designs are planned.

  • Changed the research upgrade systems to make it clear and straight forward.

  • Walk speed increased, and walk speed system overhauled.

  • Overhauled the skill systems with new mastery levels that require training and give special traits.

  • Overhauled scouting and expedition times so things are faster.

  • Overhauled the raft engine system which now takes into account the size of the raft compared to the power of the engines (paddle etc).

  • Overhauled the death and leaving systems.

  • Overhauled fuel balance, now that fuel is only used as needed.

  • Overhauled object weights, cargo weight and added new overweight cargo mechanic.

  • Heaps of quality of life improvements such as keybinds, right click to unequip items, overhauled expedition UI and so much more.

  • More tutorials for some requested topics.

Your Feedback

Many of the improvements are thanks to your feedback, so please keep it coming. We are very open to further improvements to automation and other systems, and will continue to improve them!

What's Next?

We will be announcing our official release date very soon, and are working around the clock to have the game ready in a good state for release into Early Access.

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Translations

Work on translations will take place during Early Access, and the initial EA launch will be in English. As development progresses we plan to add support for community translations.

This approach allows us to iterate quickly on systems, UI, and story as the game evolves, and has worked well for many Early Access titles (such as Stardew Valley, Subnautica, Oxygen Not Included, RimWorld, and Satisfactory) that also started with English first.

If you're interested in contributing, please let us know here or on Discord!

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Controller & Steam Deck Support

Some players have already played on the Steam Deck, but we don't have official support just yet. We do plan to have it fully playable on the Steam Deck further into development (and we have our Steam Deck ready to test!)

Controller support is challenging for this type of game that has this much depth, and we don't want the gameplay to be limited by controller inputs. Our plan is to look into this once we have all of our features in to see what is possible. We have good experience implementing controllers and it is on our mind during development, but we are also aware of the limitations.

Found a Bug?

Please report them! Whether it's a typo or something more significant please let us know via the forums or via Discord.

Help & Guides

This genre of game naturally comes with a lot of freedom, and this includes freedom to make mistakes (e.g. not building water production for your colony). Figuring things out is a big part of the fun for these types of games!

Having said that, if you struggle to survive you can follow the progression guide shown on the side of the screen and there is a bunch of tutorials in the handbook.

If Somethings Needs Better Tutorials

There is a lot of depth in the game and we already have a heap of tutorials shown in the handbook. We do have more tutorials planned so if you find something is not explained well enough or are still confused about anything, be sure to let us know.

Come have a chat!

Our community is growing, and everyone has been amazing and really friendly. Come chat with the devs and other players in our Discord

Leaving Feedback

If you encounter any bugs, or would love to discuss features please do so via the Steam forums or our Discord. It's really helpful to know about the parts of the game you enjoy, as well as anything you don't.

You can also check discord for a list of known bugs, community suggestions and upcoming plans!


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⚡ Be sure to Wishlist Oceaneers, and stay tuned for the next dev diary and more announcements. ❤️

Join Us!

Join our discord to discuss the game and share your ideas!
Join discord here----------------------------------------------------------------------------------------------Some recent Dev Diaries in case you missed them:

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