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Death Duel VRNewsNew PvP Mechanic - Death Loop
Major update

New PvP Mechanic - Death Loop

Death Duel VR · published 24 Jan 2025, 10:46 UTC

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Major Features Update:

1. Added Swing-Arm-To-Run feature that can be activated while player is not in Fighting Stance and moving forward with thumb stick. This feature only covers forward direction.

2. Introducing a new core mechanic of PvP - Death Loop. Death Loop will be activated when there's contact between the players with/without weapons. Death Loop forces players into low moving speed with thumb stick, but DOF movement is never affected. Death Loop will stop in 5 seconds if there is no more contact. Upon activation of Death Loop, the entire world around you is focused on the opponent before you, both you and your opponent suffers 30% reduction on backward speed and 25% reduction on side step speed on top of 50% of general speed reduction, players are forced to stay within attack reach from each other, and have to utilize all their techniques, gears and body movement(DOF) to survive next second. Death Loop will not be triggered while mounted.


Change Log:

Added one AI Sparring Map.

Added 4 more maps to Way Of Duelist (Singleplayer).

Added 4 more maps to regular PvP match.

Fixed sliding bug that when player looks down the character might slide to random direction.

Fixed party room button physics.

Increased a little bit lunge distance for Fighting Stance.

Tweaked net code for dropping weapon.

Fixed bug caused by turning off bouncing physics between weapons being held by the same player.

Added two more party maps, one of them is built for jousting.

Fixed party room crashing bug.

Rescaled Gothic Longsword and Longsword xviiib.

Replaced Arm sword Noble model and renamed it to Side Sword.

Added Messer to short weapons (Tier 1).

Fixed horse bug by adding horse back to online registration list.

Added collider to a house in party-town map.

Fixed bug that sheathed weapons still hurt horse.

Added a message pop up while trying to join a party room in which there's a fighting in progress.

Fixed bug that some regular PvP maps spawn wrong character.

Rearranged UI of multiplayer panel.

Practice arena removed.

Fixed bug that grabbing opponent might lift self into air.

Fixed bug that getting killed while grabbing an opponent makes player body standing still.

Improved AI's ragdoll physics.

Fixed bug of WOD that sometimes player stuck in a loop of loading new map.

Tweaked texture of some weapons.

Tweaked bouncing physics on impact for two handed weapons to improve combat smoothness.

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