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TrickShot SimulatorNews2025/01/18 UPDATE
Game update

2025/01/18 UPDATE

TrickShot Simulator · published 18 Jan 2025, 12:10 UTC

All newsPlayers around this dateRead on Steam

TrickShot Simulator Update

Fixed Issue with Right-Click View Movement in Goal Perspective

When in the goal-side perspective, the player's view (throwing direction) could unintentionally change if the right mouse button was pressed. This issue has been fixed to prevent view movement in the goal-side perspective.

Added Replay Quality Settings

You can now select the replay video quality from "Low" or "High" in the Options menu on the start screen.
Choosing "High" improves the replay video quality but may increase memory usage during gameplay by approximately 1.0 to 1.5 GB. Please be aware of this when selecting the option.

Adjusted Object Colors for Better Visibility on Certain Stages

Fixed Issues with Object Collisions Near Goals

In some stages, collision behavior near the goal caused instability in the movement of thrown objects.

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Community13 Feb 2025One Month Since LaunchThank you for playing TrickShot Simulator! We are so happy that so many people have played our game in the month since its release, even more than we imagined. This game was created by two trick shot fans who are developing games for the first time. We apologize for any inconvenience caused by any shortcomings. Although there are no random elements, unlike keyboard operation, mouse operation is…Game update5 Feb 20252025/02/06 UPDATEAvailable in 9 new languages You can change the language in the options. Our translations may not be accurate, and we sincerely apologize for any inaccuracies that may occur. We are constantly working to improve the quality of our translations, and your feedback is greatly appreciated. If you happen to notice any errors, we kindly ask that you let us know so we can correct them as soon as possi…Game update31 Jan 20252025/01/31 UPDATETrickShot Simulator Update Fixed an issue where the clear condition was not triggered in the “Hanger” and “Dart” stages. In these stages, if multiple objects were thrown within a short period, the game sometimes failed to recognize the clear condition even when it was met. This issue has now been fixed. Reduced performance load when objects approach the goal in certain stages.