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Almohadin: escape from the basementNewsUpcoming Updates!
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Upcoming Updates!

Almohadin: escape from the basement · published 15 Jan 2025, 09:57 UTC

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I have very clear ideas for future patches.For the next update my main idea is to introduce the No Hit Mode. This is no small task, as I plan to create an entire page of 18 new levels. While I’d love to add more than one page per patch, it’s incredibly challenging to test each level thoroughly. Some levels require me to play them over 200 times to ensure everything works correctly.After completing 18 levels for No Hit Mode I want to release an update with 36 levels for Speedrun Mode. To clarify: I know that’s a lot, so I may split the update into two parts, uploading 18 levels first and the remaining 18 a few weeks later. Creating content can be stressful, but I PLAN TO MAKE EASIER LEVELS. I enjoy varying the difficulty, so after page 3 (which features challenging and lengthy levels), I’d like to release pages 4 and 5 filled with simpler yet highly entertaining content with excellent replayability.At the same time I want to explore new mechanics and create more enemies. I hope to bring these innovative ideas to life in the upcoming levels. I feel like Spark and Fart were amazing additions, and I’m unsure if I can create something equally exciting again. Regardless, the most important thing is to maintain variety.There are other things I’ll try to add or fix. I know some of these tasks will be challenging. I don’t think they’re impossible, but they will likely take significant time and could be tedious to implement.Besides new content, I’ll also be working on the following:

  • Creating a global leaderboard for the game’s top players

  • Adding local score-saving functionality

  • Implementing a skin system (this seems easy, but I’m postponing it because it’s not a priority)

  • Releasing extra songs to enhance game modes

  • Reworking some graphics

  • Continuing to polish bugs. I’ve already found a few odd issues, and addressing these remains a clear priority

In summary: next patches will focus primarily on new levels, but I’ll also work on improving other aspects of the game behind the scenes.These past weeks have been a bit stressful. But I’m not giving up. I hope more people join my game. it’s incredibly motivating to see new players!

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