
This is good news for everyone, even though the reasons behind this decision are a bit sad. In short: I sold fewer than 20 copies of the game... and I put a lot of effort into making it.
There's a lot of content available, and the game features 2 modes with infinite replayability and LEADERBOARDS. The problem is that almost no one completed all the levels.

One of my biggest dreams was to build a community around my entire universe (all games will be connected). My greatest wish is for more people to play it. That's why I made it free.
I understand the game may look very unpolished, but overall it runs well on most PCs. The graphics are intentionally made this way; however, this is undeniable: the interface needs improvement, some features are missing, and there are 2 annoying collision bugs (THEY DO NOT BREAK THE GAME, but that doesn't justify them still existing).
My plan is to keep expanding the content (there are already dozens of replayable levels) as more players start appearing on the ranking.
I have many ideas for AEFTB that I couldn't carry out due to many factors. But if I get enough support, I'm determined to keep releasing patches to optimize it, do a major overhaul, and fix bugs.
Meanwhile, I'm working on my second game, a more serious and complex project: a Roguelike Deckbuilder called TEKO. EA version will be released in 2 months. I invite you to add it to your Wishlist (there's also a DEMO available).
https://store.steampowered.com/app/3835670/TEKO/
If you decide to be part of the community and stay up to date with EVERYTHING (including the roadmap for all games), join my Discord server.
If you want to support me financially, even with a very small amount, you can join my Patreon. I post sneak peeks and talk about interesting things related to my projects and life as an indie dev.