In unserem ersten Beitrag haben wir die Welt und das Grundkonzept vorgestellt.
Dieses Mal tauchen wir in die erweiterten Spielmechaniken ein.
You are not alone behind the desk.
El Patron guides you throughout your journey — sometimes as a mentor, sometimes as a figure reminding you who truly controls the system.
NPCs are no longer silent. Each one has a distinct personality type:
Nervous
Aggressive
Calm
Suspicious
Some will try to manipulate you.
Some will panic.
Some are genuinely innocent.
Dialogue is not just atmosphere — it can directly influence your decision.
Each NPC has a true identity dataset and a displayed dataset. Potential fraud fields are dynamically generated by the system. Name, surname, ID number, date of birth, passport number, photo…
Even a small inconsistency can lead to major consequences.
Every suitcase is filled with unique items and goes through three inspection stages:
X-Ray scanning
Checkpoint inspection
Manual search
No two suitcases are the same.
Every mistake impacts your score, reputation, and economy.
Every suitcase is weighed and checked against the limit.
You can print a Regular or Heavy tag, deliver it to the passenger, and collect the additional fee.
Overweight isn’t always just about money — sometimes it hides something more.
Your desk is no longer just for inspections.
Through the Phone Book, you can contact different suppliers across the city:
Order furniture and decorations
Purchase consumables
Every purchase affects your economy — and how your checkpoint operates.
The homeless NPC around the terminal is now part of active gameplay.
As days progress, you can hire him as a security officer.
This speeds up arrest procedures and strengthens your control over the system.
The following systems are currently in development and planned for the Prologue version. They will not be available in the initial demo:
Cartel members are now part of the system.
UV-visible markings
Hidden compartments
Drugs revealed when the suitcase is cut open
Correct intervention brings major rewards. A wrong move leads to severe penalties.
NPCs can make offers.
Reputation and corruption are tracked separately
Every bribe decision carries long-term consequences
This system is entirely choice-driven.
If you haven’t already, add Narco Check to your Wishlist. It directly supports the project and helps us reach more players.
Every stamp changes the system.
Step behind the desk in the upcoming demo and test your limits.
Would you take the bribe? 💵
See you when the gate opens. ✈️
— The Craftone Games Team