Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sprint CityNewsSprint City Early Access Coming Q1 2026!
Community

Sprint City Early Access Coming Q1 2026!

Sprint City · published 8 Jan 2026, 23:30 UTC

All newsPlayers around this dateRead on Steam

Hey Runagades,

During the New Game+ Showcase, we officially announced that Sprint City will be launching in Early Access in Q1 2026.

We also premiered a new trailer during the show, which you can watch right here below. It gives a closer look at Sprint City’s movement, shared world, and competitive races in action.

If you caught the show live, thanks for tuning in!
If you missed it, no worries. You can watch the full showcase here:

Closed Beta Plans

Alongside the Early Access announcement, we’re also preparing for a closed beta.

We’ve set up a dedicated channel on our Discord in preparation for this test, which we’re aiming to host later this month. While we don’t have all the details locked in just yet, we’ll be sharing more information next week.

If you’d like to stay in the loop and have a chance to participate, we recommend joining our Discord and keeping an eye on the announcements there.

If Sprint City looks like your kind of game, wishlisting the game on Steam really helps us out and keeps you up to date on future announcements.

Thanks for all the support so far, we’ll see you in the city.

Get running. 🏃‍♂️💨

Follow us on socials:

DiscordX/TwitterInstagramBlueskyYouTubeRedditTikTok

More from Sprint City

Other announcements

All news
Community24 Jul 2026An Important Update on Sprint City’s Development & Future PlansHey Runagades, We want to share an honest update regarding where Sprint City currently stands, the challenges we are facing, and the direction we are taking moving forward. When we launched into Early Access, our vision for Sprint City was heavily centered around an expansive open-world hub where players could seamlessly run into each other, explore together, and start races naturally. However,…Game update6 May 2026What's New in Sprint CityNew Content & Features · New Track: Potatopez Dash (created by our community winner) · Offline Play: You can now play without an internet connection · Expanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian · Steam Deck Support: On-screen keyboard now opens automatically when needed ·…Steam news30 Apr 2026Beta Branch Now Live! | Dev Blog #7Hey Runagades, We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone. If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab. We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything run…