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Sprint CityNewsBeta Branch Now Live! | Dev Blog #7
Steam news

Beta Branch Now Live! | Dev Blog #7

Sprint City · published 30 Apr 2026, 12:50 UTC

All newsPlayers around this dateRead on Steam

Hey Runagades,

We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone.

If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab.

We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything runs smoothly before release.

First Update Now in Beta

Our first major update is now available on the beta branch.

This update focuses on localization, alongside a range of quality of life improvements, balance changes, and bug fixes.

If you jump in, we’d especially love for you to try the game in your native language (if supported) and let us know if all letters and signs are in all the correct places.

We’re planning to keep this update in beta for about a week before pushing it to the main branch.

What’s New in The Beta Branch

New Content & Features

  • New Track: Potatopez Dash (created by our community winner)

  • Offline Play: You can now play without an internet connection

  • Expanded Localization: Added support for
    Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian

  • Steam Deck Support: On-screen keyboard now opens automatically when needed

  • Mod Support (Early): Initial groundwork for modding has been added (very early and not yet documented)

Gameplay & Balance

  • Rail Momentum: Improved momentum retention while grinding

  • Grappling Hook:

    • Added spam prevention for downward grappling

    • Added separate input bindings for upward and downward grapples

Visual & World Updates

  • Improved animations for:

    • Race starts

    • Finishes

    • Knockouts

  • Minor environment updates in the world

  • Removed the launch banner from the town square

Multiplayer & Crew

  • Improved Spectating: Crew members can now join a new race while spectating

  • Crew Status UI: Shows which members are currently racing

  • Spectator HUD: Finish checkpoint is now always visible

Fixes & UI Improvements

  • Reworked Create-a-Challenge tool UX

  • Added a dedicated keybind (R) to quickly restart a time-trial. 

  • Fixed incorrect player rotations at race/lap start in multiplayer

  • Fixed broken checkpoints and finish lines

  • Improved UI accuracy:

    • Fixed rounding issues on Time Trial results

    • Added player names to HUD for web players

    • Implemented dynamic fonts for better readability across all languages

Help Us Improve

If you run into any issues (or new bugs), please tell us. You can join our Discord to get in direct contact with us! Your feedback helps us make sure everything is solid before the update goes live.

Thanks for helping us shape Sprint City!

See you in the streets,
Second Stage Studio

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Community24 Jul 2026An Important Update on Sprint City’s Development & Future PlansHey Runagades, We want to share an honest update regarding where Sprint City currently stands, the challenges we are facing, and the direction we are taking moving forward. When we launched into Early Access, our vision for Sprint City was heavily centered around an expansive open-world hub where players could seamlessly run into each other, explore together, and start races naturally. However,…Game update6 May 2026What's New in Sprint CityNew Content & Features · New Track: Potatopez Dash (created by our community winner) · Offline Play: You can now play without an internet connection · Expanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian · Steam Deck Support: On-screen keyboard now opens automatically when needed ·…Community16 Apr 2026Dev Blog #6: Ways to Play Sprint CityHi Runagades! Sprint City has been live for over two weeks now, and we’ve already seen some absolute daredevil Runagades setting record times across all Time Trials. To help you get the most out of the game, we’re diving into all the different ways you can play Sprint City. Finding Your First Challenge When you’re new to Sprint City, the first step is learning how to jump into a challenge. As y…