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PhaigeX: Confiners Aptitude ExamNewsHappy Holidays! A new Confiner's DEMO Update 🥳🥳🥳
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Happy Holidays! A new Confiner's DEMO Update 🥳🥳🥳

PhaigeX: Confiners Aptitude Exam · published 19 Dec 2025, 02:56 UTC

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PhaigeX: Confiners (Fleet Assault update)

Happy holidays everyone! We got another juicy update wrapping up the Fleet Assault type mission. Its still a bit wonky but it can be completed now. XDIt's been a slog getting to a playable and fun state, but I think the core flying/shooting mechanics is good now. (I think? feedback is still much appreciated) Either way I think its time that I start with the other gameplay scenes so it start feeling a legit game and not just a glorified battle simulator. Anyway enough of me rambling and here are the update notes.

CONFINERS DEMO UPDATE:

Fleet Assault Update: Main focus for this update, the Fleet Assault Mission type can now be completed. Apart from a new final objective, the Albatross is now able to launch corvettes to help you protect the fleet. (Yes I got the inspiration from Battlestar Galactica launching vipers XD)

Emergency Failsafe Bubble: I have been getting feedback on how its way too easy to get shot down easily. The Emergency Bubble protects the ship from all damage within the duration, hopefully this should make it more manageable for newer players.

Demo Changelogs:


Remapped Buttons:

  • Evasion Dash button is now remapped to spacebar button from direction double taps.

  • Map button is now remapped to tab button from spacebar button.

Minor Changes:

  • Enemy missiles following the player can now be redirected to enemy ships and enemy missiles.

  • Improve ship engine flares and added ship glows to improve player visibility on large battles.

  • Performance improvement on large battles.

  • Bugfixes lots of them 🪳🪳🪳

That's all for now Merry Xmas and happy holidays everyone.

Towards a brighter future,

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In-game event12 Sep 2026PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes)Lighting and stuff Hello! It’s time for another weekend update. 🎉 So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː Changelogs New · Added Automated Mines stage modifier. · Added lighting in the game. Balance · Corvette squadrons ships now don't die if destroyed. · I…Game update8 Sep 2026PhaigeX: Confiners (Hotfixes-0.99e)Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmː Balance · Make the salvage and call warp closer to the target beacon. · Improve Kinetic Resonance EN gain. QOL · Added New tags on hangar for recently aquired modules. · Added Goback shortcut for hangar and squadron scene. Bug Fixed · Fixed Final mission…Game update7 Sep 2026PhaigeX: Confiners (Hotfixes-QOL)Hotfixes update (Hotfixes-QOL) Balance · Modules now guarantees a spawn each mission. QOL · Added choices shortcut during events · Added toggle between fire on release vs fire on press for lock on weapons. · Improve ship's rotations Bug Fixed · Fixed Tutorial that bugged out Towards a brighter future,