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Sprint CityNewsWelcome to Sprint City!
Community

Welcome to Sprint City!

Sprint City · published 17 Dec 2025, 14:32 UTC

All newsPlayers around this dateRead on Steam

Hey folks.

Gary D. Tour here!

Longtime Runagade enthusiast, and your go-to for everything you need to know about Sprint City.

Now LISTEN!

Before I say ANYTHING ELSE, you need to watch this trailer. Yes, right now. Yes, with sound. Yes, full screen.

I’ve been following the scene for years, and today I’m super excited to get to share something groundbreaking:

Sprint City is officially announced, and it’s coming to Early Access in 2026.

Okay. Are you breathing? Do you feel that tingling in your legs? Congratulations!! That’s your sprint gene activating!

Now, what is Sprint City, you ask?

Sprint City is a competitive 2D platformer set in a solarpunk metropolis where wheels never caught on, but momentum absolutely did.

People here grew up mastering movement itself; the rooftops, the rails, even the alleys are built with that in mind. Everything you see in the city is shaped to keep a run going or spark a new one.

Every district you explore is designed for speed. The casual runners stick to the obvious routes. The competitive folks start finding shortcuts and the Runagades… well, they’re the ones discovering paths nobody even realized were there.

Sprint City is a shared world. You’ll see other players show up naturally as you’re running, each doing their own thing. Sometimes you’ll race them intentionally. Sometimes one of you accidentally sets the other off. That’s kind of the charm.

And here’s something genuinely cool:

If you own the game, you can invite several friends to jump in with you directly through their browser. No install, no cost. Just instant fun!

Core Features (from a fan’s perspective)

  • Movement-focused controls that feel intuitive once they’re in your hands.

  • Parkour momentum that encourages chaining moves together.

  • A seamlessly shared city full of other players.

  • Steam play plus free browser invites for easy multiplayer.

  • Several open city districts filled with hidden shortcuts and skyline routes.

  • Character customization so you can stand out as a Runagade.

  • A high-tempo original soundtrack that honestly has me bouncing in my chair.

Wishlist the game and follow us on socials!

There will be updates on Sprint City construction here on Steam and across social media as development continues. I’ll be keeping an eye on everything to keep you in the loop!

Now whaddaya waiting for, wishlist the game and get a headstart on becoming Sprint City’s most notorious Runagade!

More coming soon,
Gary D. Tour

Follow us on socials:

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More from Sprint City

Other announcements

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Community24 Jul 2026An Important Update on Sprint City’s Development & Future PlansHey Runagades, We want to share an honest update regarding where Sprint City currently stands, the challenges we are facing, and the direction we are taking moving forward. When we launched into Early Access, our vision for Sprint City was heavily centered around an expansive open-world hub where players could seamlessly run into each other, explore together, and start races naturally. However,…Game update6 May 2026What's New in Sprint CityNew Content & Features · New Track: Potatopez Dash (created by our community winner) · Offline Play: You can now play without an internet connection · Expanded Localization: Added support for Brazilian Portuguese, Dutch, French, German, Italian, Japanese, Russian, Simplified Chinese, Spanish, Turkish, and Indonesian · Steam Deck Support: On-screen keyboard now opens automatically when needed ·…Steam news30 Apr 2026Beta Branch Now Live! | Dev Blog #7Hey Runagades, We’ve started using the Steam Beta branch to test upcoming updates before they go live for everyone. If you’d like to help us out (and get an early look at what’s coming), you can opt into the beta through your Steam library by going to the game’s Properties → Betas tab. We’ll be using this branch going forward to test future updates, gather feedback, and make sure everything run…