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PhaigeX: Confiners Aptitude ExamNewsBullet Heaven Fest 3.0 and updated Demo. 🥳
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Bullet Heaven Fest 3.0 and updated Demo. 🥳

PhaigeX: Confiners Aptitude Exam · published 8 Dec 2025, 01:36 UTC

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PhaigeX: Confiners is joining Bullet Heaven Fest 3.0!

It's a bit late on the announcement side (I had to squash lots of bugs on the demo XD) but we're releasing an updated demo for our game for Bullet Heaven Fest 3.0! 🥳🥳

Be sure to check out other wonderful Bullet Heaven themed games at the festival!

CONFINERS DEMO UPDATE:

Fleet Assault Mission (WIP): This mission is the centerpiece of the update. It’s still a work in progress and not fully representative of the final version (sorry XD), but it should give you a clear idea of the direction PhaigeX: Confiners missions are heading. Your role is to support Task Force Albatross as they push through a series of evolving objectives that actively shape the battlefield.

More Ship Customizations:

This update introduces an additional ship you can deploy, along with expanded customization tools to further refine how your ship flies and fights. From loadout adjustments to deeper configuration options, you now have more ways to shape your ship’s performance. Experiment with different weapon part combinations and let us know how they feel in action!


Dashes and Focus mode
We’ve also added Dashes (activated by double-tapping a direction for now) and a new Focus Mode. Focus Mode slows down time at the cost of increased EN consumption, giving you more precision in tight situations. Meanwhile, Dashes make your ship far more nimble and responsive, helping you slip through the many hazards scattered across the battlefield.

That’s it for now! If you get a chance to check out the demo, please let us know what you think. Your feedback really does help us fine-tune the game. Thanks so much!

Towards a brighter future,

More from PhaigeX: Confiners Aptitude Exam

Other announcements

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In-game event12 Sep 2026PhaigeX: Confiners Demo 0.99h (Lighting and more Bug Fixes)Lighting and stuff Hello! It’s time for another weekend update. 🎉 So, for this week, I decided to take a stab at implementing a lighting system. I honestly don't know if anyone will notice the difference, but it's there, I swear! ːsteammockingː Changelogs New · Added Automated Mines stage modifier. · Added lighting in the game. Balance · Corvette squadrons ships now don't die if destroyed. · I…Game update8 Sep 2026PhaigeX: Confiners (Hotfixes-0.99e)Hotfixes update (Hotfixes-0.99e) Awkward moment when you realize your game saves deletes itself on restart for new save files. ːsteamfacepalmː Balance · Make the salvage and call warp closer to the target beacon. · Improve Kinetic Resonance EN gain. QOL · Added New tags on hangar for recently aquired modules. · Added Goback shortcut for hangar and squadron scene. Bug Fixed · Fixed Final mission…Game update7 Sep 2026PhaigeX: Confiners (Hotfixes-QOL)Hotfixes update (Hotfixes-QOL) Balance · Modules now guarantees a spawn each mission. QOL · Added choices shortcut during events · Added toggle between fire on release vs fire on press for lock on weapons. · Improve ship's rotations Bug Fixed · Fixed Tutorial that bugged out Towards a brighter future,