Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kill The MusicNewsDEMO UPDATE v0.45
In-game event

DEMO UPDATE v0.45

Kill The Music · published 6 Jun 2025, 22:35 UTC

All newsPlayers around this dateRead on Steam

Update Summary:

This update focuses on Cutscenes, Revamping Curses and Performance Improvements. 

We’ve reworked some of the loading systems to pre-load more assets before starting a run. This will hopefully address some players getting stutter and long load times on run start. If issues persist we will explore some recently added Godot tools for prepacking shader compilation (which is likely the culprit).

Cutscenes will now play at the end of each run, with each Absurdity Level getting its own unique story content. The Demo will contain Cutscenes from Chapter 10, 11 and 1 (the story is not told in sequential order) with the other chapters will be locked off for the full game. 

We’ve reworked curses to make them more “predictable” with new UI and narrowing down the options pool during a run. 

Future Plans:

We’ll be expanding curses and upgrades in the Next Update to increase the “risk/reward” design of their interactions. 

Our intention is to make Upgrades stronger but Curses will directly counter/block certain builds. The added “predictability” of Curses will mean the player is making an educated guess when choosing Normal/Hard difficulty options with Curses (with harder difficulty options made more tempting to pick by better rewards). 

Kill The Music Demo Change Log 0.45

Major Changes:

  • Added Cutscenes to end of each Absurdity Level

  • Added Cutscene Menu for rewatching unlocked Cutscenes 

  • Set Hard Difficulty to always have a Curse 

  • Set run to pick 2 to 3 Curses at the start of the run and curses during the run will be picked from these options (instead of all curses)

  • Added prompt and UI during Round Start to display possible curses 

  • Added prompt and UI during Character Select to display Absurdity Info: Enemy Stats, Song List and Curse List.

  • Improvements to load times by pre-loading more assets before run start. 

Minor Changes:

  • Polished Upgrade Descriptions for Clarity 

  • Rebalanced Absurdity 1 to be easier 

  • Returned Beat Leeway for “Good” Hits to be easier while maintaining difficulty for “Perfect” Hits

  • Set Fragment Upgrade Option to scale amount up according to Absurdity Level

  • Lowered Unlock Requirements for Unlockable Upgrades 

  • Improved tracking and effective range of Bass Vortex Upgrade

Bug Fixes:

  • Absurdity Level 3 Easy Difficulty was incorrectly set to more health than Normal or Hard Difficulty.

Known Issues:

  • When stacking Solo Stat Upgrades (like Solo Atk Up and Solo Def Up they will sometimes not stack and only one or the other will activate, should be both)

  • Curses uses the term “Med” and Round Start uses term “Normal” to refer to difficulty (inconsistent) 

  • Solo Def Up and Solo Attack Up description text don’t specify that that upgrade enables the boost when soloing with that specific instrument (indicated by the portrait when selecting upgrade) (unclear) 

  • Boss Curses don’t pick from the curse run pool but from all curses (making it too unpredictable)

  • Drum "Firing Rate +2/+3" Upgrade in Tutorial will sometimes fail to be gained after selecting.

Hot Fix v0.45b: Absurdity 2 Round 9 Hard Difficulty had it's Kill Quota set to 5 (instead of 65) and if it spawned as a Kill Quota + Timer Room, the quota value would be automatically lowered by -10 resulting in a -5 Kill Quota Room, freezing the game.

More from Kill The Music

Other announcements

All news
Esports20 Jan 2026NEW GAME: Meaningless Random Numbers(We’re still working on the next KTM patch but in the meantime checkout our new project!) Welcome to Meaningless Random Numbers We’ve recently fallen in love with incremental games and wanted to toss our hat into the genre. Theme-wise we’re exploring the horrors of greed, the fear of uncertainty and what we’re willing to do to maintain control. Visually we’re taking a surreal mix-media approach…In-game event1 Dec 2025V1.41 Update: Quality of Life ChangesKill The Music v1.41 Update This minor update focuses on quality of life changes. Changes: · Added “fast scroll” when holding up or down in the Unlock Menu · Added setting for “Background Opacity” to make environments darker to help with gameplay readability. · Removed overly colorful and “hard to read” background color variations from rotation. · Fixed issue where “Kill The Music” Title drop d…Major update16 Oct 2025v1.40 Mosh Pit UpdateKill The Music v1.40 Mosh Pit Update This Major Update focuses on expanding gameplay variety. We focused on new features that change the “game state” during the minute to minute combat. Update Summary · New Chance Item with Randomized Effects · New Round Win Conditions · New Enemy Power Ups · Major Balance Changes, Optimization and Bug Fixes · 2 New Songs! New Chance Item Effects: A new item dr…