Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Kill The MusicNewsMAJOR DEMO UPDATE v0.43
Major update

MAJOR DEMO UPDATE v0.43

Kill The Music · published 8 May 2025, 22:02 UTC

All newsPlayers around this dateRead on Steam

This new major update focuses on changes that respond to the feedback we got from the February 2025 Steam Next Fest.

We’ve revamped Kill The Music's major gameplay related to dodging, solos and visual clarity. We’ve also added some quality of life features like Beat Sync Adjustment Settings.

We have another big update coming later this month featuring Unlocks and Cutscenes, stay tuned and thanks for playing!

Kill The Music Demo Changelog v0.43

MAJOR CHANGES

  • Dodges are now executed by holding the Dodge Input and releasing the button to “quick stop” (Previously dodges were a single input and quick stop was done through an additional input)
  • Dodges can now be “curved” by pressing movement input during the dodge.
  • Visual Clarity improvements through UI, background color, and enemy color polish.
  • The Solo mechanics have been reworked to involve quick rhythmic inputs that power the player’s knockback range on completion (combat is paused during, making it feel like a "solo")
  • Solo will now change the player sprite to that instrument’s assigned character for the duration of the solo.
  • We removed “Double Time” and “Double Time on Solo” from the upgrade options pool and instead created a Mode Select at the start of your run.
  • Added a new setting in the main menu called “Beat Adjust” that allows players to add or subtract “beat delay” to tailor the feel of the beat sync to the players preferences.
  • Buffed the drum instrument’s ability to attack multiple enemies by adding a small “impact” on hit.
  • Removed combo “breaking” or “resetting” on missed beat hits and instead set misses to -1 Combo Counter (no inputs will have no effect, allowing players to drop the rhythm monetarily to re-focus or re-adjust)
  • We now allow dodges not "on-beat" for combat flexibility but they will -1 your Combo Counter as a result.

MINOR CHANGES

  • Several Bug Fixes to combat and menu navigation.
  • Overall Balance Polish to enemy and boss stats.
  • Tutorial Polish regarding pacing, wording and presentation
  • Beat Circle Polish regarding animation speed and easing
  • Improved Overall Beat Sync
  • Settings are now saved and applied on start up (audio/window/beat sync)
  • Revamped song pool with a smaller selection of songs (including new songs) as we polish up and revamp our previous tracks.
  • Added a new “slow follow” enemy for earlier rounds to ease players into the balancing rhythm and combat.
  • Added automatic transparency to beat circle as combo count gets higher to slowly transition player to pay more attention to combat (this gets reset on misses or solo)
  • Revamped Hints in pause menu

KNOWN BUGS

  • Dodge Heal Upgrade will sometimes cause the player to be unable to take damage
More from Kill The Music

Other announcements

All news
Esports20 Jan 2026NEW GAME: Meaningless Random Numbers(We’re still working on the next KTM patch but in the meantime checkout our new project!) Welcome to Meaningless Random Numbers We’ve recently fallen in love with incremental games and wanted to toss our hat into the genre. Theme-wise we’re exploring the horrors of greed, the fear of uncertainty and what we’re willing to do to maintain control. Visually we’re taking a surreal mix-media approach…In-game event1 Dec 2025V1.41 Update: Quality of Life ChangesKill The Music v1.41 Update This minor update focuses on quality of life changes. Changes: · Added “fast scroll” when holding up or down in the Unlock Menu · Added setting for “Background Opacity” to make environments darker to help with gameplay readability. · Removed overly colorful and “hard to read” background color variations from rotation. · Fixed issue where “Kill The Music” Title drop d…Major update16 Oct 2025v1.40 Mosh Pit UpdateKill The Music v1.40 Mosh Pit Update This Major Update focuses on expanding gameplay variety. We focused on new features that change the “game state” during the minute to minute combat. Update Summary · New Chance Item with Randomized Effects · New Round Win Conditions · New Enemy Power Ups · Major Balance Changes, Optimization and Bug Fixes · 2 New Songs! New Chance Item Effects: A new item dr…