This update focuses on small polish and pacing changes from the last update.
Main Change: Enemy Spawn
- To speed up gameplay we’ve set spawn “eye” and enemy spawn to happen at the same time.
- We’ve also sped up and adjusted the spawn animation to feel more “on beat” to music.
- Adjusted the spawn location to favor positions away from the player
Additional Change List:
- Polish beat sync for Double Time.
- Added mechanic where randomized kills during Kill Quota rounds will net a “+2 Kill” to speed up rounds (similar to kills in timer rooms randomly netting “-1 Sec”)
- Exploding Enemies now move to beat
- Drum Enemies now move farther on beat but move every other beat
- Increase Spawn Rate for Rounds 1 to 3
- Set “Double Time” upgrades to be randomized instead of guaranteed at Round 2 and 4
- Adjusted Snare Volume treble on some sings to make them easier to isolate
- Adjusted Upgrade Menu cursor movement feel
- Adjusted Enemy Sizes
- Fixed issue where “Beam of Light” guitar upgrade was only triggering during solo.
- Remove “Enemy Speed x2/x3” curse rooms from rotation