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PichonNewsPatch release: Restored achievements, fixed game speed
Game update

Patch release: Restored achievements, fixed game speed

Pichon · published 16 Jun 2023, 15:07 UTC · build 11489353

All newsPlayers around this dateRead on Steam

This patch release comes with two fixes:

Fixed game speed


Before this patch you could make the game faster or slower by changing your monitor refresh rate. Now the update loop runs at a fixed 60fps regardless of monitor refresh rate. Everything visual will still look smoother if you play at 120/144hz or choppier if you play at 30hz, but the game will never speed up or slow down.
Thanks to Archy, elnachoLV and yagueano1 from the Pichon Speedrunning community on Discord for finding and reporting the bug. This looked like an engine limitation but eventually a way to fix it was found.

Restored achievements


The previous version of Pichon was missing the Steamworks integrations, therefore being unable to show the overlay, as well as trigger achievements. This release fixes both issues.
Thanks to FluffyFeLuca from our Discord community for reporting and testing.

More from Pichon

Other announcements

All news
Game update10 May 2022Patch notes for Pichon 1.8.1Some QoL changes: · Added ESC to pause · Added R to restart · Fixed bug in Level Clear screen that allowed to skip many levels by clicking the "next" button more than once in a frameIn-game event7 Feb 2022v1.8.0 hits public beta, adds "Speedrun Mode"v1.8.0 is live on the public_beta branch and introduces some QoL improvements for speedrunners Changelog Input buffering fix You no longer have to wait till the level starts to press the arrow keys. Pichón should start moving even if the level starts with the arrow keys already pressed. Speedrun Mode: Click on the version number on the top left of the main menu to enable speedrun mode. Due to e…Steam news23 Jan 2022New Beta: Speedrun EditionVersion 1.7.2 is now in public beta with several fixes and improvements Built in support for LiveSplit Pichón has gathered a very active community of speedrunners , and they requested autosplit support. This is normally done by players by using tools like Cheat Engine to track the memory locations of certain variables. Unfortunately, due to how the engine manages memory, this approach was unfea…