Version 1.7.2 is now in public beta with several fixes and improvements


Pichón has gathered a very active community of speedrunners, and they requested autosplit support. This is normally done by players by using tools like Cheat Engine to track the memory locations of certain variables. Unfortunately, due to how the engine manages memory, this approach was unfeasible.
However, there is something called LiveSplit Server which enables games to command LiveSplit directly, no funny ram business involved.
This version implements autosplit support via LiveSplit Server. Here's a tutorial on how to enable it:
Watch on YouTube
Thanks to Ayden and ElNachoLV from the LV Gang Discord server for suggesting the feature, and to Dark and everyone at #auto-splitters in the Speedrun Tool Development Discord server for the help.

New list of supported languages:

The new version saves are incompatible with the old version, so you will have to start a new game.
Your old progress is not lost, it'll be there if you opt out of the beta.
Additionally, achievements have been disabled in this version. They will be re-enabled in a big update coming in a few months.

The game is being ported to Godot Engine and will be released on Nintendo Switch and as a premium game on Gotm.io. Steam users will get that update soon after, with better Achievements, more levels and a level editor.
Follow here to know more: https://gotm.io/red-mage-games/pichon/promo
You can also join the Red Mage Discord at https://discord.gg/vuKW2gx