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RAM ClickerNewsMASSIVE DAY FOR THE UNEMPLOYED
Major update

MASSIVE DAY FOR THE UNEMPLOYED

RAM Clicker · published 8 Mar 2026, 01:49 UTC

All newsPlayers around this dateRead on Steam

RAM Clicker update - Fixes, Balancing and Improvements.

On this update I focused on improving the games pacing, mission rewards, NG+ progression, comfort of automation, and overall UI clarity. The update should be Compatible with the older version.

Progression and economy

-Rebalanced the core progression loop to better fit a shorter first playthrough

-Softened the scaling of key repeatable upgrades and buffed their gain amounts after lvl 40 (strange lvl, but this is where I found the game to start to stall when I was playtesting by myself).

-Reduced several midgame bottlenecks so meaningful systems unlock sooner

-Increased MB requirements for Intel files and Spec Ops mission costs so the economy remains relevant deeper into the run

-Buffed and reworked parts of the RAMCoin economy

-Adjusted mission reward structure so Spec Ops gives meaningful progression value, whereas the value used to be only lore.

-Added slight cost scaling to the repeat-buy systems Data Center Raid and RAMstein.

Spec Ops improvements

-Reduced mission downtime and shortened the longest mission wall.

-Added visible reward text to missions.

-Added completion rewards and permanent bonuses so Spec Ops are more rewarding and actually meaningful.

-Improved mission board readability and spacing

Intel improvements

-Added MB requirements to Intel progression

-Added meaningful rewards to Intel items so they are no longer just gates for game progression.

Hold Click and Auto Click systems

-Added Hold Click as an active comfort feature

-Added Grip Tape as a Hold Click synergy upgrade

-Added Auto Clicker as a separate automation upgrade

-Added Macro Recorder as an Auto Clicker synergy upgrade

Made generated clicks behave like real clicks, meaning they now properly interact with:

-MB/click gain

-RAMCoin-per-click gain

-Added visible CPS HUD bars for Hold Click and Auto Clicker

-Added floating text feedback for generated click gains

NG+ changes

-There is a good chance that the progression is "too smooth" in ng+ please report this in steam reviews, discord or via email. Thank you!

-Implemented a NG+ automation carryover

-Hold Click now carries over in it's weaker comfort version, and must be upgraded again to regain full strength

-Fixed upgrade carryover behavior so progression resets more cleanly between runs

Frens and Crypto Bros

-Fixed cases where Fren visuals did not reset properly on New Game

-Fixed cases where Crypto Bros visuals incorrectly carried into NG+

-Sprite behaviour in ng+ is fixed. (hopefully correctly)

-Improved the long-term relevance of Frens so they do not feel dead once RAMCoin becomes more important

UI and usability

-Added hover tooltips for truncated upgrade names

-Improved layout handling for long upgrade names and localized strings

-Reduced overlap issues

Localization

-Added localization for the upgrades that were lacking them.

-Added localization for their NG+ variants

-Added localization for missing drippy dialogue

-Fixed several missing or inconsistent strings, especially in German

-Bug fixes

-Reduced Wiz4rd K1tty cooldown to increase usages per playthrough

-Wiz4rd K1tty no longer uses the wrong dialogue in NG+

-Cleaned up New Game / NG+ reset behavior so state handling is more consistent

TL;DR

Allows the game to be:

-faster to get into

-more rewarding in the midgame

-less exhausting to play manually

-cleaner in NG+

-clearer in the UI

-better localized across supported languages

A HUGE THANK YOU FOR READING AND A MASSIVE THANK YOU FOR ALL THE FEEDBACK!!!

Sincerely,

Jim, from DX

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