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Delivery & BeyondNewsUPDATE V1.4.0
In-game event

UPDATE V1.4.0

Delivery & Beyond · published 12 Feb 2026, 22:55 UTC · build 21916052

All newsPlayers around this dateRead on Steam

SAVING, NEW SHIP AREAS, SHOP RE-BALANCING, AND PERFORMANCE IMPROVEMENTS


CHANGES

  • Saving:

    • You asked for 'saving.' I don't know what that means, but our boys in the company figured it out and crammed the entire known universe onto a VHS tape. Once you load it? Gone. The tape eats the data itself. That's not a bug, that's a feature. Storage is expensive. Side effects may include spontaneous species reassignment.

      • You can save anytime, once per round

      • You can only load on round 1

      • Save is deleted after being loaded

      • You might experience some species swap

  • Ship:

    • Ship now contains a basement.

    • You wanted a mirror. Mirrors are for bathrooms. Our engineers built the Ultimate Camera 3000 instead, it does everything a mirror does, plus things a mirror shouldn't. If it starts glowing orange, that's normal. If YOU start glowing orange, you've got about four seconds.

  • Shop:

    • I've cut a deal with our fellow STAN and decreased store prices:

      • Skates decreased to 15

      • Spring decreased to 10

      • Spray decreased to 5 (+ 100 decals allowed now)

      • Shield increased to 75

      • And other items decreased / increased prices.

  • World Generation:

    • Fixed world generation not using all possible templates.

    • Fixed contracts not calculating the scrap & reward required

    • Added slime back, as a variant to the chicken!

  • Optimizations:

    • Increased performance on train

    • Increased performance on city

    • Increased performance on apartments (sadly the 3000 degree area had to go)

    • Forgot to properly config LOD, so now that should work :P

    • Connecting players should lag less when joining! Hopefully this fixes the "player crashes after joining with 3 other players"

  • Solo players:

    • Increased auto respawns to 2

  • Linux fixes:

    • Some linux versions were not properly reporting their screen size, there is a fallback now.


More content & optimizations to come soon (can only do so much solo developing)! Thanks again everyone for playing my silly yeen game, it's really motivating <3

~ FailCake

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Other announcements

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Game update12 Sep 2026UPDATE V3.0.2Bugfixes, bugfixes, bugfixes Mostly because unity de-referenced things ¯\\_(ツ)_ ¯ CHANGES: · VOICE: · Fixed voice auto gain not working · Fixed player's mouths not moving · AUDIO: · Fixed vacuum sound not playing · Increased player shove sound effect volume · BALANCE: · Decreased the amount of enemies the maps spawns on later rounds (I'll tweak the value a bit more if it's too low). For example…In-game event7 Sep 2026UPDATE V3.0.1Big performance improvements <3 CHANGES: · VOICE: · Boosted player's microphone volume (You can lower the player's audio on the options menu) · AUDIO: · Fixed audio not working for some players · CONTROLS: · Fixed keyboard input getting overridden with a plugged in controller. · GAMEPLAY: · Renamed ingame intro button from " TUTORIAL" to " INTRO" · Updated paper to tell the user there is a dedi…Major update9 Jul 2026UPDATE V3.0.0Quality of Life + Performance improvements. Settings & Keybinds have been reset due to new inputs / settings. Where's the new maps? I've been working on this game after my day job for nearly two years straight (started around 28th October 2024). Been dealing with burnout, so, I've been taking small breaks from the game (and brainstorming some fun ideas for what's next). This does not mean suppo…