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Schedule INewsTVGS is Expanding
Community

TVGS is Expanding

Schedule I · published 6 Jan 2026, 07:17 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

I'm back to work, and have some exciting news - TVGS is now an actual game studio! We've got an office in Sydney, and a new developer, Rob, who has just started. We're also in the process of recruiting a 3D/technical artist. By the end of the year, there will likely be 4 people working on Schedule I.

I want to say a big thank you to everyone who has played Schedule I - you're the reason I'm able to grow the team and work in this awesome space. I've had the opportunity to turn my hobby into a career and spend my days doing work that I genuinely enjoy. I'm truly thankful to each and every one of you for that.

Check out some photos of our cool new office:

It's a really nice space - pretty empty right now, but we're getting there.

We're going to put a ping pong (beer pong) table in the middle.

We've also got a pretty sweet collection of boxes.

Early 2026 Plan

We're going to release a patch next week focussed on bug fixing and QoL improvements. After that, the remainder of January is being dedicated to cleaning up the codebase and onboarding Rob (poor guy needs to catch up on 120k+ lines of code). This will be the final round of major refactoring and will leave the game in a strong position for future development. It's also a vital step towards proper mod support.

After that's done, we'll get to work on the next update, which we will leave as a surprise. I'm estimating it will be done in late February, but I've (finally) learnt my lesson from all of the delayed updates, and we'll only confirm a date once we're confident we'll hit it on time.

YouTooz Collaboration Extended

Our collaboration with YouTooz has been extended by a week. The last day to place an order will be January 13th. Grab yourself a Benji, Uncle Nelson, or Jessi before they're gone. Available here.

Thanks for reading. I hope you have an excellent year!

Tyler

More from Schedule I

Other announcements

All news
Game update14 Aug 2026Patch v0.4.6f13Bug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update13 Aug 2026v0.4.6f13 Open BetaBug fixes · Fixed 'respawn' button not visible in a multiplayer session with only 1 player present. · Fixed forward/backward rebinding not applying to vehicles and skateboard input. · Fixed non-host clients being damaged twice by NPC melee attacks. · Fixed payphones not working a second time if the first call is exited before completion. · Fixed NPC LOD bounds not refreshing properly if their r…Game update8 Aug 2026Patch v0.4.6f12Bug fixes · Fixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue. · Fixed packaging station button text wrapping. · Fixed main menu info popup sometimes not displaying. · Fixed quest UI layouts sometimes not refreshing properly.