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MegaBattleNewsšŸ› ļø Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)
Community

šŸ› ļø Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)

MegaBattle Ā· published 8 Aug 2025, 19:55 UTC

All newsPlayers around this dateRead on Steam

šŸ› ļø Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)

Hey pilots!

We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.


🧠 Smarter Combat

Introducing the Damage Predictor:
You can now preview how your attack will affect the enemy’s armor, integrity, and special traits like plated and spiked — even during enemy turns.
This makes planning your moves much more transparent and strategic.

We also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.


šŸ‘ļø Visual Feedback & UI Polish

  • Turn display is now centered and more prominent (ā€œYour Turnā€ / ā€œEnemy Turnā€).

  • Enemy hands now retain played cards with a transparent effect — you can track what’s been used.

  • Cards now have hover effects in rewards and battles that feel more responsive.

  • The workshop panel now only shows unequipped parts, making management easier.

  • Stats like PWR, DEF, and status effects now use icons (ongoing update).

  • Battle tooltips have been reworked to avoid visual clutter and now scale with text.

  • ESC now opens settings in battle (soon across all menus).

  • Deck and discard buttons + tooltips are now functional during and after battles.


🧪 System Improvements

  • Power-up cards now require a confirmation click after placing them in the center.

  • Robots start with a weak torso, but can equip a standard one with a modifier — a meaningful early-game decision.

  • Better hover zones for cards in the hand (you don’t have to go all the way up to un-hover).

  • New tutorial triggers to help first-time players.

  • And yes, the card and part emoji cleanup is in progress!


šŸž Bug Fixes & Tweaks

  • Fixed map nodes spawning too close together.

  • Recharge cards now work correctly.

  • Fixed area-of-effect prediction bugs.

  • Corrected lingering buffs like Ionic Overflow lasting between battles.

  • Acidic Conduit now correctly triggers synergy effects with cards like Sulfuric Veins.

  • The integrity bar has been stabilized to stop it from shifting unexpectedly.

  • Two cards that weren’t displaying blocked parts in gray now work properly.


šŸ’¬ Why this update matters

Version 1.0.4 brings Megabattle a big step closer to the feel we’re aiming for: smart, tactical, and visually clear combat where decisions matter. We're listening closely to your feedback and making steady progress toward launch.

Coming next:

  • Deeper deckbuilding tools

  • More visual effects for hits and abilities

  • Continued balancing and clarity improvements


šŸ‘‰ Play the updated demo now:

šŸ‘‰ Join our Discord and help shape the game:

https://discord.gg/PZMjvf9Y

Thanks for your ongoing support — and stay tuned for more robotic mayhem!
Let’s keep improving this card battler together. āš”šŸ¤–

— Team Mad Cat Corp

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