
Hey pilots!
Weāve just deployed version 1.0.4 of the Megabattle demo, and itās packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isnāt a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.
Introducing the Damage Predictor:
You can now preview how your attack will affect the enemyās armor, integrity, and special traits like plated and spiked ā even during enemy turns.
This makes planning your moves much more transparent and strategic.
We also added a radar effect that shows when your parts are being targeted ā giving you more clarity on incoming threats.
Turn display is now centered and more prominent (āYour Turnā / āEnemy Turnā).
Enemy hands now retain played cards with a transparent effect ā you can track whatās been used.
Cards now have hover effects in rewards and battles that feel more responsive.
The workshop panel now only shows unequipped parts, making management easier.
Stats like PWR, DEF, and status effects now use icons (ongoing update).
Battle tooltips have been reworked to avoid visual clutter and now scale with text.
ESC now opens settings in battle (soon across all menus).
Deck and discard buttons + tooltips are now functional during and after battles.
Power-up cards now require a confirmation click after placing them in the center.
Robots start with a weak torso, but can equip a standard one with a modifier ā a meaningful early-game decision.
Better hover zones for cards in the hand (you donāt have to go all the way up to un-hover).
New tutorial triggers to help first-time players.
And yes, the card and part emoji cleanup is in progress!
Fixed map nodes spawning too close together.
Recharge cards now work correctly.
Fixed area-of-effect prediction bugs.
Corrected lingering buffs like Ionic Overflow lasting between battles.
Acidic Conduit now correctly triggers synergy effects with cards like Sulfuric Veins.
The integrity bar has been stabilized to stop it from shifting unexpectedly.
Two cards that werenāt displaying blocked parts in gray now work properly.
Version 1.0.4 brings Megabattle a big step closer to the feel weāre aiming for: smart, tactical, and visually clear combat where decisions matter. We're listening closely to your feedback and making steady progress toward launch.
Coming next:
Deeper deckbuilding tools
More visual effects for hits and abilities
Continued balancing and clarity improvements
š Play the updated demo now:
š Join our Discord and help shape the game:
Thanks for your ongoing support ā and stay tuned for more robotic mayhem!
Letās keep improving this card battler together. ā”š¤
ā Team Mad Cat Corp