
thanks so much to the early players who gave me amazingly useful feedback! I used that to improve some things in the demo.
This update brings the following changes:
Added coloured halos around enemies to show which magic types they have a weakness towards (receiving 2.5x damage from that magic type)
Reworked the enemy spawning algorithm which is much more robust, leaner and makes it much easier to control enemy spawn probabilities in a data driven fashion
Reworked the introduction tutorial! Made it shorter and incorporated the new halo system
Improved visibility of enemies by increasing their contrast towards the environment
Some performance optimisation
Reduced the range of the earth spell so it shoots roughly as far as the other spells when using similar force
Fixed a bug where player sometimes received more damage than intended from shooters on higher difficulties
Some internal menu bugs