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Rising SpireNewsRising Spire Devlog #2 - Hunts, Fast Travel, & UI Upgrades
Community

Rising Spire Devlog #2 - Hunts, Fast Travel, & UI Upgrades

Rising Spire · published 6 Apr 2025, 22:26 UTC

All newsPlayers around this dateRead on Steam

The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever.

The Hunting Guild – New Systems & Shop


What started out as a small feature for one side quest has turned into a fully fledged system that allows players to take on combat-based challenges for rewards and spend their Guild Points (GP) in a dedicated shop.

Hunting Board – Take On Deadly Challenges


We've refined the Hunting Board to make taking on combat-based bounties more rewarding.
Now Functional:

  • Hunt quests now track progress properly
  • Completing a hunt grants rewards & deducts required items
  • Hunts are marked complete if they’re non-repeatable


Still in Progress:

  • UI needs a visual overhaul for clarity
  • Finalizing a full list of initial hunts (per area)
  • Secret hunts (unlocked by completing certain quests) are still in testing
  • We’re discussing quick-view indicators to make it clear when a hunt is ready to turn in


Possible System Change: We’re considering removing “collect” hunts and instead making the guild shop a place to sell materials. This keeps the Hunting Board purely combat-focused.

Hunting Guild Shop – Spend Your GP


The Hunting Guild Shop is now in its early stages, giving players a dedicated space to spend Guild Points (GP) on unique items.
Initial Setup Complete:

  • UI is functional but needs polish
  • Shop now properly displays two separate inventories
  • GP system works independently of normal currency


Still in Progress:

  • Finalizing item pricing & inventory balance
  • Making the shop interface less of an eyesore + Replacing the placeholder shop name/shop keeper

Fast Travel – No More Backtracking


We’ve implemented fast travel points across the map to make moving between key locations more seamless.
Confirmed Working:

  • Fast travel now functions in Dohan, Grasslands, Zendalia, and Naurvik
  • Placement has been finalized for major landmarks


Still in Progress:

  • Adjusting spawn locations to ensure smooth player placement
  • Removing current location from fast travel options (because why would you teleport to where you already are?)

UI & Dialogue Improvements


We’ve also made small but impactful UI upgrades to improve readability and clarity.
Dialogue System Upgrades:

  • Dialogue box & choice UI size improvements
  • Character portraits are scaled properly


Font Overhaul:

  • All in-game text has been updated to a new font for better readability
  • Built a custom font replacement tool to make future adjustments easier


Still in Progress:

  • Some elements still need resizing
  • We’ll be fine-tuning nameplate visibility to avoid clutter

Next Devlog: Combat, Economy & Final Act 2 Refinements


This update was focused on fast travel, UI upgrades, and the Hunting Guild, but next time, we’ll be covering major combat improvements, economy balancing, and final Act 2 story elements.
What to expect in the next devlog::

  • Weapon Upgrades & Alchemy Adjustments - Introducing coin costs for better balance
  • Combat UI Refinements - Displaying Elixir & Food buffs directly in battle
  • Boss Battle Mechanics - Progress on new enemy encounters & combat systems
  • Act 2 Story Finalization - The last critical cutscenes and dialogue updates
  • New Hunts & Shop Rebalancing - Expanding late-game challenges and inventory options


With Act 2 nearly complete, we’re getting closer to shifting full focus to Act 3 - the final chapter of Rising Spire! Stay tuned.

Support Rising Spire & Join the Community
The best way to help Rising Spire is to wishlist & spread the word.

  • Wishlist on Steam to stay updated
  • Join our Discord for behind-the-scenes development updates
  • Share the game with a friend - word of mouth is a huge boost for indie games


Thank you for following along - see you in the next devlog!

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