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Rising SpireNewsVersion 0.20.3 patch notes
In-game event

Version 0.20.3 patch notes

Rising Spire · published 11 Sep 2026, 21:57 UTC · build 25262720

All newsPlayers around this dateRead on Steam

Features

  • New Map UI

  • New Journal UI

  • New combat UI

  • New shop UI

  • New combat SFX and VFX

  • New combat abilities for Atlas, Pike, and Ugg

  • Revamped combat system

  • Revamped shop system

  • Combat balance changes

  • Economy balance changes

Overworld and Exploration

  • Added one new map in Dohan forest

  • Added more NPCs to Dohan

  • Added 15 new epitaphs

  • Added gatherable items

  • Fixed minor map-related visual bugs

Characters and Narrative

  • 3 new quest points added to the main story

  • Removed some filler dialogue

  • Added NPC barks

...and various bugfixes, of course.

More from Rising Spire

Other announcements

All news
Community11 Sep 2026Steam's Party-Based RPG Fest 2026 is upon us!Hey, everyone! We are excited to let you know that Rising Spire just got its latest major systems update this week, in preparation for Steam's Party-Based RPG Fest , running between September 14th - September 21st ! Not only that, but this is also a great opportunity to snatch a copy of Rising Spire for 33% off , deepest discount so far. Already own the game? Maybe you have a friend with a bit…Community3 Sep 2026Another major round of playtesting completedHey, everyone! As mentioned in the last update, we're making an active, conscious effort of getting our heads out of the game engine and posting more updates about the development of Rising Spire. That update also highlighted some of the major changes that we have made to the game. Of course, the next logical step was to put a build in front of some players, so we can get an understanding of ho…Community28 Aug 2026Development news, breaking the silenceIt has been about a year since we have last shared an update here on Steam, or any other public social platform for that matter. However, the development of Rising Spire has continued uninterrupted since our last update. Those of you who are in our Discord server are probably more in the know - with our small team size it has been the space we've been able to split our focus from development wh…