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Street HeatNewsTwo brand new maps! Patch #9 is live!
Game update

Two brand new maps! Patch #9 is live!

Street Heat · published 19 Mar 2018, 20:20 UTC

All newsPlayers around this dateRead on Steam

We've got a nice update for you all, we're dishing out two brand new maps!

The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines.

The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far.

We've also modified the drivability for keyboard users! Please tell us on the Steam forums if you feel that this is a better way of controlling the car!

We'll see you on the racetracks!

New map Slider!
New map Deadend!
New achievement - Lamppost massacre
New achievement - Parasol Paragon
Winner voting badge player color
Destroyed cars look destroyed
Drivability on keyboard improved
Killpoint online syncronization
Minor tweaks on levels for improved performance

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Steam news12 Dec 2019Street Heat ReleaseStreet Heat has finished Early Access and is officially released! We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you. Some of the more substantial changes in this final update include: New driving model for all vehicles, a new…Community20 Feb 2018Street Heat DevCouch -livestreamThe second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST) Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!Game update11 Feb 2018Hotfix #8 LiveHi all! Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges! Let us know what you think! Patch Notes: All levels have new lightmaps, performance back to normal Main Menu visual UI fix related to involuntary disconnections All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives…