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Street HeatNewsStreet Heat Release
Steam news

Street Heat Release

Street Heat · published 12 Dec 2019, 10:32 UTC

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Street Heat has finished Early Access and is officially released!

We want thank everyone who has taken part in the Early Access, it has been wonderful to have had all of you excited fans eager to help us make Street Heat the game it is today. From all of us at Astalo Games, we thank you.

Some of the more substantial changes in this final update include: New driving model for all vehicles, a new AI that is more human in it's behaviour. The UI has been changed in many places and graphical upgrades a have been done to maps and models.

Enjoy!

Cars bounce from collisions more controllably
Text instantiation fix
Map voting screen more understandable
new car driving model
AI-mapping fixed for new driving model on all maps
All maps visually upgraded
Totally new AI-modelling with events and more unpredictability
some object models upgraded
race start graphics upgraded
particle graphics upgraded
UI look and feel changed
collider fixes for all maps
cars removed after death
removed start reaction test and power losses for inproper timing
project and plugins upgraded for newer Unity version
Bridge jumps mostly removed
Hovering oil spots fixed
new post processing stack applied
UI shots and icons updated
Chat removed
ranking system removed

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Game update19 Mar 2018Two brand new maps! Patch #9 is live!We've got a nice update for you all, we're dishing out two brand new maps! The first one is Slider! With miles of straights and 180 turns, it's an ample map to practice those driving lines. The second one is Deadend! It's a treacherous map, with a death defying S-curve and a big two-way loop, this'll definitely be one of the more difficult maps we have in store for you so far. We've also modifi…Community20 Feb 2018Street Heat DevCouch -livestreamThe second Street Heat DevCouch session is happening this Saturday! (19:00 UTC+2, 12.00 EST) Come check us live at www.twitch.tv/astalogames where we will show you what we've been brewing up behind the scenes! We'll be unveiling new gamemodes and other exciting things!Game update11 Feb 2018Hotfix #8 LiveHi all! Here's a small hotfix we promised last week for improved performance and one bigger design change - we removed the jumps on bridges! Let us know what you think! Patch Notes: All levels have new lightmaps, performance back to normal Main Menu visual UI fix related to involuntary disconnections All bridges with gaps removed. We weren't happy with the gameplay related to them and it gives…