Here are the patch notes for the last three updates.
Sorry for the delay.
Version 0.9.4.4 Patch Notes
Alterations:
- Changed component stats from a star system to a text system.
- Altered 'damaged' calculations to avoid modules being low-efficiency but seemingly having no damaged components.
General:
- Fixed a crash when jumping from PUP-9010 to The Two Sisters.
- Fixed a bug where certain factions for contracts were not unlocking for various stories.
- Fixed a bug where sensor objects being removed and a pirate tracking them could cause a crash.
- Fixed a bug where buttons were not visible for the jump drive when docked sometimes.
- Fixed a few clipping errors for character models.
- Fixed the Arakaki Hapnode's broken look.
- Fixed some clipping errors on the Enceladus monitors.
- Fixed a bug where Michaelson would never appear in the mission for Benny
- Fixed a bug where Henrietta Arcade would email you upset even after you picked her up
- Fixed a bug where players could accidentally appear on their ship if they misclicked while aboard Etna Mining Outpost
- Fixed a bug which left the PDA Note to pick up Henrietta Arcade stuck open in your PDA
- Relocated Fanbrigo Labres Lagrange spawn point
- Added jump spawn locations to quadrant C in the Two Sisters
Version 0.9.4.3 Patch Notes
Alterations:
- Components are now described with star ratings for minimum damage, sturdiness and efficiency. These are displayed when looking in your engine room, and at component purchase screens.
General:
- Fixed a sporadic crash when certain ships are destroyed and do not have a weapons module aboard.
- Fixed a problem causing a crash when clicking the down/up buttons the cargo screen on certain kinds of docked synthetics.
- Fixed a bug where going to the trade screen on a starbase when there's a contract with bad information, usually from an old save, could cause a crash.
- Fixed an issue where selling your weapons system while leaving a tube selected could cause a crash when going back to your engine room.
- Fixed an error where registration changes weren't costing money.
- Fixed an error where selling pods did not earn you money.
- Enceladus Comms Status creen was not showing the number of emails ready to download.
- Fixed a bug where if Qian Block agreed to pay you 600, you couldn't complete his mission.
- Fixed a bug where Liam One's mission displayed the wrong destination in your PDA.
- Fixed a crash in one of Harry Vuong's conversations.
- Fixed a bug where Harry Vuong would start his second mission while you were still in his first.
- Fixed a bug where Fernando would appear to cancel his passenger job while it was technically still available.
- Fixed a bug where pirates would sometimes refuse to spin up a second torpedo after hitting a first target.
- Fixed a bug where pirates would sometimes continue trailing a target forever instead of giving up on them.
- Fixed a bug where the alert messages weren't appearing properly, or were frozen on some monitors.
- Fixed a bug where after engaging course, sometimes the 'distance to target' would show garbage information on the Nav Map.
Version 0.9.4.2 Patch Notes
Alterations:
- You can now remotely access space stations via the 'hail' function to view current prices, contracts and passengers before docking.
- Increased value of passenger contracts.
General:
- Fixed a bug where destroying a ship that was hailing you or in conversation with you would crash the game.
- Fixed a bug where an incoming hail was not properly reset between scenarios.
- Fixed a bug where quitting back to menu did not reset the camera position on the nav map.
- Fixed a power issue sometimes causing merchants to lose control of their vessel.
- Fixed a bug where some menu states were kept between games.
- Fixed a bug causing NPCs to spin up weapons and give away their positions at incorrect times.
- Fixed a bug where you could jettison cargo while docked with existing cargo, thereby doing it instantly.
- Fixed a bug where natural objects were not appearing on sensor lists in Galileo and Devass' Star.
- Fixed a bug where the maximum cargo you can hold was not displaying properly in the system terminal.
- Specified when you should sell goods to complete a contract on trading terminals
- Fixed a bug where dropping Rami Ravachandran off didn't remove the PDA note.
- Fixed a bug where Avelina Dembo would spawn at Mr Li's Bar on Assayer before you'd completed her job
- Removed all references to the Plum Bar (which doesn't exist)
- Fixed a bug where Tuisin Brown would never get off your ship
- Fixed a bug where Avelina Dembo's second mission would start even if you'd never finished her first
- Removed 'welcome' emails for contract-givers which were actually just NPCs
- Fixed a bug where Maja Lindqvist would message you about having stolen her goods even when you hadn't picked them up yet
- Updated Maja Lindqvist's PDA Note to be more descriptive
- Re-balanced Maja Lindqvist mission
- Fixed a bug where your PDA Note for the final Kesta Jones mission wouldn't disappear
- Fixed a bug where Kesta Jones would message you to complain that you hadn't delivered the cargo when you had