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Objects in SpaceNewsWhat's Next
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What's Next

Objects in Space · published 17 Oct 2018, 16:14 UTC

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Hi everyone!

Here's an update coming from Elissa and Leigh about what will happen to Objects in Space from now until the full 1.0 release. You can see the original post at this link

Hope you like it!


Hi all,Been a bit quiet on this end as you may have noticed. Elissa and I have been working full-time to add new features to the game and keep the updates coming. We’ve got a few big things coming in the next few months, and wanted to update you all!The Sandbox Update (late October):Sandbox mode will become an option which spawns you in a star system of your choosing and never ends.
This will add multiple difficulty settings (which will also be available in story mode) so you can adjust the game to make it super easy or super hard to make money, or super easy or super hard in combat, adjusting the play experience to match what it is you want from the game.
Among other things to be added here or shortly after this update will be procedurally-generated derelict ships, new module configurations (stealth/power/efficiency-optimised versions), more variety of configurations of the three ships available to buy etc.The Multiplayer Alpha Update (late November / early December):Multiplayer will open up the existing scenarios (player limit TBC but probably 4-8 players) for LAN initially and hopefully internet play later.Towards 1.0 (date TBC):We’ve been adding in heaps more stories which take greater advantage of the game’s mechanics. The ones which are already in there are primarily missions involving you going from A to B because they’re the mechanically easiest ones to do, but expect more which involve ambushes, escorting ships, travelling without being seen, tail jobs, authority ship blockades and much more. The meatiest narrative stuff is yet to come!Thanks again to all of you for playing the game, giving us so much feedback and continuing to let us know when you’re experiencing crashes and the like.Leigh and ElissaPS
Oh and for clarity:Economic difficulty will affect your income for contract completion, while combat difficult affects your vs enemy sensor ranges and your vs enemy damage taken/given.Starting finances is self-explanatory as is starting location.But basically if you hate the trading and just wanna have combat challenges, you can do that. If you want the reverse, you can do that too. If you want to focus on the story and have the whole game be super easy, go for it? If you want no story at all and super difficult settings, that’s cool too.
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Major update4 Oct 2019Update on Objects in SpaceHi everyone, Elissa and Leigh have posted an update about the current status of the game. You can see the original post and join the discussion at this link . Thank you all for playing Objects in Space. You commitment as a community has been incredible, and we're glad you've been sharing this journey with us. See you in the Apollo Cluster!Game update4 Apr 2019Patch Notes for v1.0.7Version 1.0.7 Patch Notes Mac : · Put a fix in to stop the game crashing on load on certain systems. Windows : · Fixed an error causing mods to not load on some versions of windows. Linux : · Fixed an error causing news and infopedia articlse to not load correctly. General : · Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS. · F…Game update27 Mar 2019Patch Notes for v1.0.6Version 1.0.6 Patch Notes Alterations : · Added ability to bind any commands open to serial protocol through the config file. · Added ability to bind keys to increase/decrease main drive power. · Added a warning message when docking at higher than safe speeds. General : · Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound. · Stopped the ability to manually hail…