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Objects in SpaceNewsPatch Notes for v0.9.9.1
Game update

Patch Notes for v0.9.9.1

Objects in Space · published 25 Feb 2019, 09:39 UTC

All newsPlayers around this dateRead on Steam

Yesterday version 0.9.9.1 went live!

Here are the patch notes for the update (sorry for the delay):

Version 0.9.9.1 Patch Notes

Alterations:

  • Attack logic altered to open the AI attack ranges a bit more.
  • Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
  • AI vessels react better to being fired upon when they are stalking a target.
  • Characters turn to face you when you talk to them.
  • Nerfed the Ceres MkIII a tiny bit in its stock variation.

General:

  • Fixed a bug where optimised modules were cheaper than they should have been.
  • Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
  • Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
  • Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
  • Fixed a bug where airlocks would sometimes appear invisible.
  • Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
  • Corrected the colour of cones on green and blue tone navmaps to match the main display.
  • Fixed a bug which meant ads would always be fading in when you enter a room.
  • Fixed some text rendering bugs in the module sales screen.
  • Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
  • Many clipping and graphical glitches with space station rooms fixed.
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