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Another Brick in The MallNewsUpdate 0.18.5 released
Game update

Update 0.18.5 released

Another Brick in The Mall · published 16 Nov 2018, 17:52 UTC

All newsPlayers around this dateRead on Steam

Patch Notes

0.18.0

  • Added: Modding system. Foundations for a sustainable modding system with localization and dependencies. (You can manage your mods from the new game menu).
  • Added: Graphical mods. Patch existing art (sprites, tiles and UI) with custom art.
  • Added: New product sub-categories to accomodate future product mods.
  • Added: Interface to set a business' opening hours from the shift planning menu.
  • Changed: Moved the event timeline.
  • Changed: Mipmap settings to avoid tiles flickering.
  • Changed: Doubled the size of the sprites texture atlas to accomodate future content mods while maintaining performance.
  • Fixed: Faulty workforce graph.
  • Fixed: Some employees immediately going home in specific circumstances, making it look like they never showed up to work.

0.18.1

  • Added: Product mods. Let you add custom products to game's economy.
  • Added: Ability to delete and unsubscribe workshop items (malls, scenarios and mods) from the game.
  • Added: The game will now prompt you to subscribe to missing required mods when loading a game/scenario.
  • Added: Various tooltips on the manage mods menu.
  • Fixed: Scenario mods' preview images being dispatched incorrectly.
  • Fixed: Faulty tree shadows when zoomed out on high shadow settings.

0.18.2

  • Changed: Updated to latest Steam SDK.
  • Added: Mod dependencies are now displayed on the workshop page for uploaded malls.
  • Added: There is now a waiting message when uploading an item to the workshop.
  • Added: Various error messages for workshop related errors.
  • Fixed: Mods showing error strings when using a modded language.

0.18.3

  • Added: You can now enable mods in existing game saves. (F1 -> Manage Mods in-game) Please note that you cannot disable or reorder mods in-game. It is also advised to save your game before enabling content mods in case your game gets corrupted.
  • Fixed: Updated mods' settings are now correctly applied when loading a game.

0.18.4

  • Changed: The <Product> node has a new <codename> node to improve long-term compatibility (see Modding guide).
  • Fixed: Mod products' demand and price being set to zero.

0.18.5

  • Added: The 'Abandoned Mall' scenario is now integrated into the base game.
  • Added: An error message when attempting to share a game/scenario that references local mods.
  • Fixed: A crash when deleting a mod from the manage mod menu.
  • Fixed: Scenarios setting mod dependencies on the workshop.
  • Fixed: Improper line breaks for various scenario texts (you should reimport your texts in the scenario editor in case your scenario has that problem).

You can find and subscribe to mods on the workshop:
https://steamcommunity.com/workshop/browse/?appid=521150&requiredtags[]=Mod

If you want to create mods for the game, you should follow the instructions in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735468061777523521/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

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