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SentinelsNewsNew beta - more adjustments and new effects
Game update

New beta - more adjustments and new effects

Sentinels · published 15 Mar 2018, 03:30 UTC

All newsPlayers around this dateRead on Steam

Energy specials now do not cost any energy to use, and are just cooldown based. However, if you want to use the special while it's on cooldown, you can spend energy and use it a 2nd time.

Added new effect for activatables - now you'll be able to see when things are usable in FPS mode ( use X while in FP mode to activate) and the color and size will scale as overcharge is built up.

Added automatic weapon modifier - removes reload, and firing rate slows the longer you shoot.

Game speed improvements - higher difficulty levels are now significantly faster.

Bombs now drop from loot crates - bombs can also activate 10 seconds of adrenaline mode, which stacks if you shoot additional bombs.

Added support for leaderboard name in properties.
Added weapon switching, located on character portraits before you begin an assault.
Added new gun models
Adjusted runner path in Factory
Improved minimap - enemies now are green when first entering the map, and fade to red the closer they are to escaping.

And plenty of little optimizations and fixes per usual. Let us know what you think! :)

For instructions on how to enter the beta, click here.

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