Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SentinelsNewsNew build - Big bug fix
Game update

New build - Big bug fix

Sentinels · published 12 Aug 2019, 20:16 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! We discovered a bug related to enemy scaling, making the higher difficulty levels much harder than intended. This has now been fixed, and we wanted to get this live as soon as possible. There's also a few other updates today:

  • Added ability to speed boost manual structures. Shoot the base of the structure with sniper weapon to activate.
  • Split the main game into Story Mode and Normal Mode. If you want lore and VO, play through Story, else just shoot 'em up in Normal.
  • Updated enemy ability icon displays
  • Improved collision damage sfx
  • Fighter fixes
  • Updated health bars for repair packs, to better illustrate how much health they actually have
  • Removed health boost for Brick's die hard units.
  • Reduced collision damage multiplier
  • Added assault pics to story mode display
  • Made exiting gun more reliable, now it just ejects you as soon as you are in range.
More from Sentinels

Other announcements

All news
In-game event13 Sep 2021Sentinels: Returning in JanuaryThis isn't a post I wanted to make, but here we are. TL;DR: Not abandoned, not by a long shot, just accepting the inevitable that we need a longer break after the great lockdown of 2020 broke... literally everything. We'll be back at the end of the year after a proper recharge and upgrade. If you want more details - we kept promising updates, and I know they never came through -put simply, I bi…Community3 Oct 2020New universal slot, more mods, and buffs are on the wayLong time no see! Unfortunately our last post (back in APRIL, good god) was a bit premature. California lockdown laughed at my happy cheery post, I think... Tl;dr: lockdowns suck, but we're back! And in good news, the forced hiatus gave us new perspective into the game, and how to address some of its problems. Turns out having your nose buried in a project nonstop can cloud your judgement a lit…Community23 Apr 2020We're still alive!Remember that last post? "We'll be right back after things get a little more settled after moving." Ha ha ha. Ha.... ha. Yeah. So moved, tried to get settled, got computer and new office set up. Had 3 (? ish) days of getting things back up and running, then BAM. Lockdown. Unsurprisingly, that darn beer bug threw a wrench into... well, everything. Still can't believe how fast everything happened…