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MechanismNewsMECHANISM - First devlog on Steam
Game update

MECHANISM - First devlog on Steam

Mechanism · published 23 Nov 2017, 21:52 UTC

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Okay, so I make devlogs not very regulary on a websites like gamejolt and itch.io and thought that may be it is might be interesting also for you guys(if you came not from those places):3

For the last week I made a very important change in the core gameplay. Those who played the demo of Mechanism noted that main hero loses objects from hands when goes to the next location. At first I thought that the game will be linear, location after location and there will be no need in transfering quests objects. But now, this is no longer linear. It is almost like metroidvania now. Like a "Souls" game with no hand-combat but with sneaking, puzzles, and horror (I know there were no horror in the demo, cause I didn’t put it in it). So all locations of the game are interconnected with each other, and you can transfer all objects between them. It plays twice more interesting now! I am super glad that I made this choice.
Hmmm. What about you guys? Yep, soon I will make a new updated demo, where you can try it youself and help me with the bugs. I will place the link here. I don't want to publish the demo right on Steam, I will make appropriate demo before release. Until then, stay tuned!

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Game update21 Jan 2019M E C H A N I S M - Steam Trading Cards available!!!Greetings! Finally, Steam trading cards have become available in Mechanism! Also 40% off! Thanks!Game update20 Dec 2018M E C H A N I S M - New Year Gift!Greetings, dear friends! New Year and Christmas are coming! Thus I decided to give you a chance to get a small and symbolic present from me and Mechanism. During next two weeks you can find a New Year Tree in the world of Mechanism. The gift is near that tree... Good luck! :Lony: P.S. I wish you all the best in the upcoming year ^^Game update5 Dec 2018M E C H A N I S M - Update 1.07Greetings! Update 1.07 is out! Major fixies: · Fixed problem with dissapearing interactive objects or progress cleaning. The problem was in the old serialization method. The save system was rewritten, but you should start a new game in order to avoid files conflicts. · Optimization fixed, especially in the main location. Up to +10 fps in some cases. · Many other small fixies. Currently I'm work…