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TableTop SoccerNewsNew Version 4.3.5
Game update

New Version 4.3.5

TableTop Soccer · published 26 Apr 2016, 21:09 UTC

All newsPlayers around this dateRead on Steam

Greetings! New version of TableTop Soccer, a couple of fixes/bugs fixed, and one new feature added that was requested by users:

  • It is now possible to cancel a players move if you change your mind. Previously, when you moved a player couldn't move them to where they are currently standing. This is now possible. So if you make a move, and you change you mind, just move that player to where they are standing now, and they will not move!
  • Fixed a problem where the menu screens could start to flicker. This wasn't happening to many people, but it was very annoying!
  • Fixed a problem were the Settings Screen would default to having the Graphics page open. This is fixed so that now you are at the default settings page, where you can change Graphics, Music and Control/Other options.
  • Made some changes to the text in all languages when you completed your turn in a resumable Game. It used to say "Your Opponent is offline... This game will be moved to your resumable game list". I removed the "Your Opponent is offline" part, because that may not be true and it was confusing some new players, especially when you can see your opponent is in fact online... Just to clarify to anyone that is confused - a resumable game, is one where you can play taking turns with another player over a few days. So even though you are ready to continue, your opponent may not be!

I am aware of the following issues:

  • One player has reported the game can crash when he runs in Windowed mode, but it works fine in Full Screen. Not sure why this is happening yet, still looking into it. If you are having this problem - please let me know asap as it will help me narrow down what is happening!
  • If you play an Online game and it goes to Penalties, its possible that the game will be shifted into a resumable game. This is bcause of some code that was deployed yesterday to fix cases where a user drops internet connection mid game. The job that is searching for dropped games is running to fast, and can think that someone has dropped the game when in fact both players are waiting for penalities to render. I am fixing this now, and will be updating the server code hopefully later today, tomorrow at the latest.
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