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Elemental: ReforgedNewsv1.02 Update Now Available
In-game event

v1.02 Update Now Available

Elemental: Reforged · published 16 Apr 2026, 17:09 UTC · build 22804847

All newsPlayers around this dateRead on Steam

Battle forecasts, expanded modding tools, and stability fixes

View the full changelog 

The biggest addition is a new battle forecast system. The pre-battle screen now shows a predicted outcome before you commit to a fight, ranging from Crushing Victory down to Likely Defeat, color-coded green to red. If your champions are at risk of falling, it tells you.

Modding support has been expanded. All game data can now be replaced by internal name, and new tools let modders control how duplicates are handled, remove core definitions, or skip entire files for total conversions. Load times for mods are faster, and a modding guide is available on the wiki and in the Steam guide section.

This update also resolves several crash scenarios that could occur during saving, loading, battles, and city destruction. Fullscreen mode now uses borderless windowed for better alt-tabbing and multi-monitor support, and the Builder's Forge received fixes for save duplication and favorites.

Some fixes only apply to new games, so we recommend starting fresh to get the full benefit.

More from Elemental: Reforged

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Sale7 Sep 2026Publisher Sale: Up to 80% off Elemental titlesUp to 80% off Elemental titles during the 2026 Publisher Sale View Entire Sale Elemental: Reforged deals: Fallen Enchantress: Legendary Heroes deals: Other Elemental deals: View Entire SaleCommunity4 Sep 2026v1.4 Update Now AvailableElemental: Reforged v1.4 Update Now Available View Changelog The v1.4 update for Elemental: Reforged is now available. This release improves AI expansion and battle decisions, adds creature type icons to the unit panel and details window, fixes a crash when loading into or leaving a game, and preserves outpost upgrades across saves while stopping quest and monster battles from stacking on the s…Community20 Aug 2026Dev Journal #32 - Late Game OptimizationWe are in the exciting world of late game optimization. Got a saved game that was on turn 800. Anyone getting to that point in any 4X strategy game has found themselves in the "there be dragons" area of gameplay. In Elemental's case, of course, there are actual dragons. The first thing we wanted to look at was optimizing the loading of saved games. An 881 turn game has a lot to load so finding…