# 🔧 Nion Forge – Patch 0.5.6
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## 🚀 New Features
- New modules:
-> Straight connector used as a spacer; very lightweight, requires no NION, and has no additional abilities.
-> Magnet Module: increases pickup range; can be attached to the rear of the ship.
-> Bullet Connector: connector with 4 attachment points and a bullet shooter that rotates towards enemies.
-> Vital Connector: connector with 4 attachment points; grants 3 health and a unique new upgrade that restores health on level up.
- Connectors on ships now increase pickup range.
- Game Scene: The timer is now disabled during boss phases.
- Adjusted the *Rising Force* upgrade for the Laser Cockpit ability — the spawned burning field now also regenerates player health.
- Rocket Cockpit ability now grants brief invulnerability to the player.
- Game Scene: Invulnerability now changes the cockpit glass color.
- Game Scene: Boss 2 reworked.
-> Fixed several issues; reworked 3rd boss phase.
- Game Scene: Boss 4 reworked.
-> Added a new second phase; phase 1 and 3 are now more varied. Boss no longer only rotates in one direction for most attacks.
-> Reworked boss drop bombs: new sounds; drop bombs deal damage; drop bomb debuff duration reduced from 10s to 6s; player only receives the debuff if vulnerable.
- Game Scene: Improved reroll mechanic — rerolls now attempt to roll new upgrades instead of duplicating existing ones.
- Player Hub: Added two new Library entries for *Health & Protection* and for the timer.
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## ⚖️ Balance Changes
- Game Scene: Boss health now scales slightly with the number of equipped Main Weapon Modules: `50 HP * BossIndex * WeaponModuleCount`.
- Game Scene: Time Orbs now generally grant more time when collected.
- Game Scene: Increased chance for regeneration orbs in green supply boxes in district 3 and 4.
- Game Scene: Player gains brief invulnerability when returning from the boss dimension or after a level up.
- Game Scene: Player is invulnerable for a slightly longer duration after taking damage.
- Game Scene: Shock Nova now knocks enemies back more strongly and deals slightly more damage; small and large nova values have been adjusted accordingly.
- Adjusted several base stats of modules to differentiate them more clearly.
- Laser Cockpit ability is now size-limited and can no longer grow indefinitely.
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## 🐞 Bug Fixes
- Main Menu: Games can now be restarted after deleting a load box. The trash icon now also disappears correctly.
- Game Scene: Occasionally, the count of stationary enemies was not updated correctly, preventing them from spawning in a wave.
- Game Scene: Advanced cockpit abilities are no longer rolled if the base ability has not been leveled yet.
- Game Scene: Subquest kill boxes in combination with the *Orb Jackpot* upgrade previously tripled loot.
- Black Marked: Module storage count now displays correctly when loading the shop.
- Hangar: NION panel disappeared when total NION exceeded 25; it now changes into a text display instead.
- Fixed some text problems.
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## 🎨 Visual & Audio
- Game Scene: Subquest texts for supply boxes now indicate their respective color.
- Game Scene: Upgrade menu now provides clearer explanations for class upgrades.
- Game Scene: Scatter projectiles from bullet main weapons are now larger and more visible.
- Game Scene: Floating texts on bosses are displayed for longer.
- Game Scene: Some districts have been rotated and realigned; after defeating bosses, the light paths now a continuous route.
- Game Scene: Slight lighting adjustments in district 4.
- Game Scene: Boss 2 and 4: added some new sound effects.
- Black Marked: Weapon modules now show their respective projectiles on their cards.
- Hangar: Connector icons now better match their shapes.
- Reworked and adjusted models for different wing types.
- Optimized all existing thruster and connector modules.
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## 🧩 Misc
- EXP Magnet now triggers a player message.
- Several description texts revised and updated.
- Head Cannon logic is now significantly more efficient.
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