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Outside the LinesNewsUpdate 1.0.1 - Balance and Other Cool Changes
Game update

Update 1.0.1 - Balance and Other Cool Changes

Outside the Lines · published 15 Jul 2018, 15:30 UTC

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Hey everyone! I absolutely love reading the reviews and watching the YouTube videos that people are posting, and it's awesome to see all this support. I've tried to get as much feedback as possible on the balancing, but the main issue with the game is it lacks replayability. And I totally agree.

We had some things planned to make the rounds feel different, like random events. But until that's ready, I've tried to make the balancing of the characters and weapons feel a bit more fair.

Misc Changes

  • You know that feeling when you've been playing too much Enter the Gungeon, so you spam your R key to try to reload, but then you realize that R does something else? Yeah. The R key doesn't immediately restart the entire game anymore.
  • The edges of the coloring book are now treated like a wall, so you can't just walk off and instantly die.
  • The "Green Wins" message doesn't stay on the screen for a century anymore.
  • The Paintball Sniper's sight line now has infinite range so you don't oddly see the end of it.

Character Balance

  • Stats don't lie! The achievement distribution was undeniable proof that Green Crayon was OP. Green Crayon's coverage has been changed from a 25% increase to a 20% increase. Doesn't sound like much, but I feel like it makes a huge difference.
  • Pink Pencil was actually the hardest character according to the achievements, which surprised me. I've always thought she was more viable than Blue Ballpoint. But nonetheless, Pink Pencil's speed increase has been changed from 25% to 33%.

Gun Balance

  • The bullets from guns are bigger and they no longer leave a trail. This makes guns more focused on getting kills instead of covering ground.
  • The Paintball Gun's alt ability has a 60% slowdown instead of 50%.
  • The Paintball Shotgun is slightly more accurate.

Item Balance

  • The Paint Bucket's cooldown has been changed from 95 to 55. The alt cooldown has been cut in half, since that's based on how long you use it.
  • The Sponge no longer slows you down while using it. Sponge's alt cooldown has been changed from 80 to 70.
  • The Cotton Swab's melee attack now only works if you switch sides after the animation finishes. No more spamming melee!
  • The Thick Brush has a 40% slowdown instead of a 50% slowdown. You guys know this thing can get kills right?
More from Outside the Lines

Other announcements

All news
Game update30 Jul 2019Update 1.1 - Tidying UpSo, within the past year I've become a much better programmer, and I started to dislike working on Outside the Lines because of how messy the code was. That being said, I spent the last few days cleaning up ALL of the code in the game. While doing so, I actually made a lot of changes that I think improve the game as a whole. · Most paint lasts MUCH longer, but smaller splatters clump together.…Game update7 Mar 2019Update 1.0.4 - Finishing TouchesThis is an update that addresses some minor issues I've encountered in the past few months. · Added a button to the settings that allows players to reset their achievement progress. · Achievements are now disabled while playing multiplayer or without CPUs. Sorry! · Pressing the shoot button once the game ends returns to the menu. I noticed that the escape key wasn't super obvious. · Erasers are…Game update13 Sep 2018Update 1.0.3 - New Engine and Various ChangesHi everyone! I just started using GameMaker Studio 2 for my other game, so I decided it would be a good idea to try importing Outside the Lines as well. There isn't anything too major in this update, but hopefully it'll tide everyone over until I have enough darn time to make a big update. · Migrated to GameMaker Studio 2 from GameMaker: Studio 1.4. I've noticed some hefty performance improveme…