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BrainBread 2NewsGiblicious Summer Update - Patch 1.0.3.1
Game update

Giblicious Summer Update - Patch 1.0.3.1

BrainBread 2 · published 4 Aug 2019, 19:09 UTC

All newsPlayers around this dateRead on Steam

Server owners please update your servers!

Code


Players & Skills

  • Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.
  • Skill Sound Cues should no longer be interrupted by other player sounds.
  • Added skill sound cue for Crippling Blow and Life Leech.
  • In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type.
  • Removed armor weight in Deathmatch mode.


HUD & VGUI

  • Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.
  • Fixed map selection GUI pagination.
  • Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel.
  • NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.


AI & NPCs

  • Fred should no longer get paralyzed sometimes when someone triggers his rage mode.
  • Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach.
  • Improved climbing, crawling and jumping when using NAV.
  • Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death.
  • Improved AI responsiveness, finally! Bandits are no longer super lazy in big objective maps...
  • Improved crawler hull slightly.
  • Fixed YAW speed for crawlers.

Weapons

  • Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default)
  • Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.
  • Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.
  • Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate.


Misc

  • Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps.
  • Gameservers can now load more than 50 workshop maps.

Maps


Mecklenburg

  • The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart.
  • Added a few more clips to prevent camping on vehicles.
  • Fixed some NAV connection issues.


Termoil

  • Fixed NAV issues.
  • Fixed invisible texture bug in the sewers.
  • Fred will no longer get stuck in the subway area, near the ticket booth.
  • Zombie Players can no longer +use and abuse the turtles.
  • Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props.


Compound

  • The main door leading to the facility will now be killed when the first objective is completed.
  • Fixed an exploit which allowed the player to jump on top of some fences.
  • Nerfed zombie spawners near the spawn area and secure facility area.
  • Added more details to the map, thanks to Sethen!


Coltec

  • Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.


Island

  • Clipped palm trees.
  • Fixed AI nodes.
  • Fixed player spawn entities using PITCH spawn angles.


Misc

  • Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.

Balancing

  • Boosted Remington 700 by 15% in Arena and Objective, against NPCs.
  • Nerfed Rex and Akimbo Rex by 13% in Deathmatch.
  • Nerfed Benelli M4 23% in Deathmatch.
  • Boosted Remington 870 by 5% in Deathmatch.
  • Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.
  • Boosted Fireaxe by 8% in all modes.
  • Nerfed Hatchet by 5% in Deathmatch.
  • Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.
  • Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.
  • Machete is now 50% less likely to stun a target, if Crippling Blow > 0.
  • Brick is now 75% less likely to stun a target, if Crippling Blow > 0.
  • M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.
  • Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.

Community Discord


https://discord.gg/0TitkvlFlYoBak0V

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