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Darkest Hour: Europe '44-'45Newsv12.1.9 - New Armored Map & More
In-game event

v12.1.9 - New Armored Map & More

Darkest Hour: Europe '44-'45 · published 21 Mar 2026, 08:36 UTC · build 22444144

All newsPlayers around this dateRead on Steam

Gameplay Changes

  • Restricted constructions are no longer displayed on the command wheel.
  • The voting threshold for surrender votes to pass has been increased from 60% to 66.6% (2/3rds majority).

Bug Fixes

  • Speculative fix for intermittent server disconnection caused by Steam authentication failures applied to official servers.
  • Added missing construction classes for British 6 Pounder Gun and German Flakvierling.
  • Updated British construction loadout to point to the correct British 6 Pounder instead of the American M1 57mm AT gun.

New Maps

Armored St. Lambert Domination

Initial release for new armored map from BoH-Rekrut. Set during Operation Tractable, Canadian armored units close in around the Normandy town of St. Lambert sur Dives with the intent of closing the Falaise gap, trapping some of Germany's best western front armored divisions in a pocket that will lead to their annihilation.

Armored Orel Domination

Reworked and revamped version of RO-Orel from BoH-Rekrut.

Map Changes

Armored Kharkov Advance

  • Moved Allied main spawn hint locations to have more cover.
  • Updated construction limits to better fit a large armored map, while restricting anachronistic constructions (such as Zis 3 late).
  • Removed anachronistic StuH 42, Su-76M, Marder 3M from vehicle lists and replaced StuG3G late version with early (no side skirts) variant.
  • Fixed some terrain gaps near Allied main spawn.
  • Fixed some visible buildings being set to Unlit.

Gorlitz Defence

  • Fixed several terrain holes.

Endsieg Advance

  • Updated construction limits.
  • Added Berlin camo Hetzer.

Konigplatz Push

  • Rebuilt map with different settings to fix a new BSP bug that appeared.

Ten Aard Advance

  • Removed Stug 3G and StuH 42 from Axis tank loadout as these vehicles are a-historical for the unit present at Ten Aard.
  • Reduced Jagdpanther spawns to 3 initially, after which a second platoon of 3 vehicles is unlocked when the Warehouse objective is captured.
  • Reduced Axis max active tanks from 2 to 1.
  • Added construction limits to the map.
  • Changed most German roles from WH to Luftwaffe.
  • Changed German AT weapon from Panzerschrek to Panzerfaust.
  • Increased German AT roles from 1 to 2.
  • Changed minefield behavior slightly so that Axis spawn protection minefield in the A1 corner deactivates when the spawn there is also deactivated.
More from Darkest Hour: Europe '44-'45

Other announcements

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In-game event13 Sep 202612.1.19 - Bug Fixes & Level UpdatesFor those who don't follow us on Discord, it may have seemed quiet since the announcement of Colin's retirement. But development has been steaming ahead and we're back with another small update! Here are the latest changes: Fixed Vehicle Spawn Icons on Map An annoying UI bug has been fixed that would cause vehicle spawn buttons to drift around on the map overview in the spawn menu, giving an in…Community29 Jun 2026End of an EraFor those who don't know me, my name is Colin and I have been working on Darkest Hour: Europe '44-'45 in some capacity for 15 years, first starting as a junior programmer back in 2011 (when I was still going to university in my early 20s) to eventually project lead, developing many features, right up until releasing the game's first truly major expansion (Italy) last year in 2025. Back in 2009,…Game update9 May 2026v12.1.13 - QoL Update: Auto-RunThis update introduces a small quality-of-life feature: a chat auto-run. Now you can lead your squad, share crucial information, and argue with your fellow teammates without being late to wherever you were going. Opening the text chat while on the move, will engage the auto-run and keep you going in the same direction. And if you're driving a vehicle, the auto-run will hold the accelerator peda…