For those who don't follow us on Discord, it may have seemed quiet since the announcement of Colin's retirement. But development has been steaming ahead and we're back with another small update!
Here are the latest changes:
Fixed Vehicle Spawn Icons on Map
An annoying UI bug has been fixed that would cause vehicle spawn buttons to drift around on the map overview in the spawn menu, giving an inaccurate impression of where the player would be spawning.
Counter-Battery Refinements
We've noticed since this feature was introduced that it can be more difficult than intended to triangulate and engage enemy artillery pieces. As such, the deviation values of firing reports (the red circles shown on the map when enemy artillery pieces fire) have been reduced by 50% to make it easier to accurately identify their locations.
Miscellaneous Bug Fixes
- Fixed wrong button styles shown on spawn menu for airborne and main spawns.
- Fixed a bug where pre-placed Vehicle Pool spawns would linger on the map when destroyed.
- Fixed an issue where the default Soviet construction loadout had 5 M1927 howitzer constructions available, compared to the standard 3 for all other nations (does not affect maps where these values were already overridden).
Maps
Armored Eindhoven
- Fixed a BSP bug near Allied spawn that made it difficult for players to leave the spawn area.
- Fixed incorrectly placed spawn hints for Allied main spawn that were facing away from the play area.
- Fixed missing Allied main supply cache.
- Updated construction limits, including making AT gun reserves unlimited and updating HQ limits to 10 for both teams given the scale of the map.
- Removed Tiger 2B from Axis vehicle list.
- Added Wespe to Axis vehicle list.
- Added Sf.Kfz. 234/1 to Axis vehicle list.
- Added Sd.Kfz. 251 to Axis vehicle list.
- Added Opel Blitz Transport to Axis vehicle list.
- Added Churchill to Allied vehicle list.
Butovo
- Fixed bugged pre-placed AT gun.
- Re-added Allied pre-placed HQs (including some new locations).
- Added Allied infantry and vehicle objective spawns to objectives that were previously missing them.
- Updated construction limits.
Chambois
- Fixed a minefield that was overlapping an active objective area.
Cholm
- Removed Allied ticket bleed from last 3 objectives.
- Updated construction limits.
Dzerzhinsky Tractor Factory
- Fixed obstructed pre-placed AT guns.
- Fixed floating poster in the Admin Building.
- Fixed a collision issue with train car ramps.
Fox Green
- Added radio to Axis main spawn.
Kriegstadt
- Changed first Street objective to Apartments and moved the capture area from the street to the apartment building interior.
- Changed Dornburg Apartments and Kaschade Offices objectives to be grouped and activate simultaneously once the new Apartments objective has been captured.
- Slightly increased objective capture speeds for the first three objectives.
- Changed objective progression so that capturing the HQ or Bank will deactivate the previous objectives.
- Fixed all objective lockdown timers on the map not working as intended.
- Minor rework of the Bank objective to add some additional interior detail and cover.
- Reworked Danger Zone influences of all objectives.
- Added forward vehicle spawns for the Soviet team that unlock as the map progresses.
- Added two new destroyable static walls at the new Apartments objective that open an additional entrance to the building.
- Extended Soviet main spawn protection minefield to cover most of the first street as this area is no longer an objective.
- Fixed several map boundary minefields that could allow players to exit the playable area.
- Changed T-34/85 reinforcements from 15 to unlimited.
- Reduced respawn timers of all Soviet tanks by roughly 30-40 seconds.
- Fixed some missing window frame statics near the Hotel objective.
- Replaced Axis Supply Cache with proper Main Supply Cache (6000 capacity).
- Restricted the ability to dig foxholes in certain locations (such as above the sewers, where they would clip into the area below).
- Removed German mortar construction.
- Reduced Flak 38 construction availability from 3 to 2.
Nuenen
- Updated construction limits.
- Fixed a bug with window statics in the North Farmhouse objective that could unintentionally block projectiles.
La Cambe
- Increased Axis AT roles from 1 to 2.
- Moved setup phase boundary box to allow Axis logistics to build defences during this phase.
- Changed objective progression to reduce situations where 4+ objectives are active simultaneously.
Olkhovotkha
- Fixed obstructed pre-placed AT guns.
Prussia
- Fixed misplaced Axis spawn location at Dugout objective.
Pointe du Hoc
- Fixed map boundaries not being displayed correctly on the map overview.
Putot en Bessin
- Removed all Allied tanks and tank crewman roles.
- Removed Axis Tiger, Panther, Stummel and Wespe vehicles.
- Added Axis Panzer III Ausf. M.
- Added Allied GMC transport truck.
- The above changes were made for historical reasons, as no tanks were present at the battle besides a single Panzer III of the 12. SS.
- Increased all Squad Leader and Fireteam Leader role availabilities for both teams from 2 to 3.
- Increased German sniper role from 1 to 2.
- Increased artillery strikes for both teams from 6 to 7.
- Reduced Axis ticket modifier from 25 to 23.
- Reduced Axis artillery battery size but increased number of salvos (less intense but longer lasting artillery).
- Updated construction limits.
- Re-added Allied pre-placed HQ.
Rabenheck
- Set HQ limits to 7 for Axis and 7 for Allies
- Moved Axis Bridge obj spawn back slightly
Radar
- Set HQ limits to 7 for Axis and 7 for Allies.
Rakowice
- Updated most mine volume locations to be more forgiving.
- Updated construction limits.
- Added Mab 38 and 42 to Axis squad leader role.
- Removed T-34/M43 from Allied tank loadout.
- Increased T-34/85 max active from 1 to 2.
- Increased Su-76M max spawns from 6 to unlimited.
- Increased Axis assault trooper roles from 2 to 3.
Reichswald
- Disable collision on certain bushes that could cause players to become stuck.
- Added Churchill tank with 8 reinforcements to Allied team.
- Added Achilles tank destroyer with 4 reinforcements to Allied team.
- Added Stuart light tank to Allied team.
- Removed Cromwell from the Allied tank list.
Rederitz
- Updated final village area with more detail and cover.
- Split first Trench objective into 2 East and West grouped objectives, once both of these are captured, they deactivate and the progression moves to the Support Trenches.
- Adjust capture areas for Support Trenches and Rederitz Approach.
- Added Stug 3G to Axis team with 3 max spawns, which unlocks when support trenches is captured.
- Reduced Allied artillery strikes from 14 to 10.
- Increased setup phase timer from 120 to 180 seconds.
- Fixed a gap in the minefield to the right of the trenches.
- Fixed several floating trees, terrain gaps and other small misc. issues.
- Adjusted Rederitz Central Approach Axis objective spawn location.
- Updated contruction limits.
Rethem
- Renamed the map to reflect the real life place name (previous name "Renthem" was a typo).
- Fixed obstructed pre-placed AT gun.
- Added radio at Axis main spawn.
Rhine River
- Increased Platoon HQ construction limits to 7 for Axis and 10 for Allies
- Removed Pak 36 from Axis construction list.
- Added Pak 43 (1/1) to Axis construction list.
- Changed Allied mortar construction limit to 2/4.
- Removed leftover pre-placed supply caches from the clash version.
- Decreased Axis artillery from 9 to 6 and increased Allied artillery from 11 to 12
- Changed team ratio to +4% for Allies.
Stavelot
- Reduced Allied M10 Wolverine reinforcements from 6 to 4.
- Added 2 minute delay before M10 Wolverines can be spawned at the start of the match.
Wanne
- Removed lockdown timer when last objective is captured.
See you on the battlefield,
Darklight Games