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Minerva LabyrinthNewsv0.7.9 - Keyboard glyphs, help menu improvements
In-game event

v0.7.9 - Keyboard glyphs, help menu improvements

Minerva Labyrinth · published 21 Sep 2025, 00:23 UTC

All newsPlayers around this dateRead on Steam

Enhancements

  • Mouse and keyboard input prompts will now display glyphs instead of plain text.

  • The gameplay information menu in Diana's room has been migrated into the field menu as Help and can now be accessed anywhere. The old Help menu has been renamed to Reference and is accessible via hotkey or from the new Help menu.

  • Gameplay tips have been removed from the Reference menu and have been folded into the appropriate topics in the new Help menu.

  • Added detailed information on character statistics to the Help menu.

  • Added an option for borderless fullscreen mode. The previous fullscreen mode is now designated as exclusive mode. Note that depending on your resolution, the image may be smaller in borderless mode than in exclusive mode if pixel-perfect scaling is also enabled. This is due to a quirk in how Godot implements this mode.

  • Increased the maximum volume that can be selected in the Options menu. The values of 1-10 represent the same volume levels as before, but the sliders can now be increased to 15.

  • The Options menu will now display tooltips at the bottom of the screen to explain the currently focused option.

  • Invalid menu options will display in a slightly brighter color for better contrast.

  • Small improvements to Crowe's portrait.

  • Music will now fade more gracefully after a party wipe.

  • Miscellaneous dialogue improvements.

  • Character creation is now more explicit that base stats will not increase during the game.

  • Added file system locations to the Reference menu.

Bug Fixes

  • The binding for a gamepad field action will no longer be deleted when attempting to rebind an analog stick direction to the action, which is not allowed, and then canceling the rebinding.

  • Fixed some settings not initializing to the correct defaults on first application launch.

More from Minerva Labyrinth

Other announcements

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Game update13 Sep 2026v1.0.9 - Minor updatesEnhancements · Impassable pits will now display on the map as walls instead of open space. · The news at HQ will now display as "E" on the map instead of the generic "!". · Application startup will now display the loading screen instead of a black screen. · Minor art updates and corrections. Bug Fixes · Fixed status duration refreshes being off by one round in certain cases. · Fixed an animatio…Game update30 Apr 2026v1.0.8 - Quick-equip and misc fixesYou can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first…In-game event12 Mar 2026v1.0.7 - Skill balance enhancementsGeneral · Most low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below. · Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified…