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Minigame MadnessNewsMinigame Madness V0.14.5 is out NOW!
In-game event

Minigame Madness V0.14.5 is out NOW!

Minigame Madness · published 31 May 2025, 14:00 UTC · build 18686116

All newsPlayers around this dateRead on Steam

📰 Update Time!


Greetings Mubs, you're reading the latest news about Minigame Madness V0.14.5! This bi-weekly update we've got the minigame vote results, added a (WIP) replay system, reworked Parkour Panic & more! 🤩

⚠️ Check the lengthy changelog at the bottom of this post for the full list of changes!

🗳️ Minigame Poll Results!


Our 5th official minigame poll has come to a close! Let's see the results!
(Read about the minigames in detail in our previous post.)

🥉 In third place, 🏃 Rotten Rampage 🧟 with 11.8% of the votes!
🥈 In second place, 💥 Wreckage Wrangle ⛏️ with 41.2% of the votes!
🥇 And in FIRST PLACE, 👑 Royal Rumble 🏰 with 47.1% of the votes!

Congratulations to everyone who voted for Royal Rumble! 🥳🥳🥳
Royal Rumble will be added in our next development cycle!

If you want to participate whenever the next minigame poll happens, join the Discord! ❤️

⭐ General Changes

🎥 (WIP) Replay System


We've added a (work-in-progress) replay system to allow you to re-experience your best moments, whether in minigames or condos!


Replays can be started and stopped by pressing F9, and they can then be watched inside your condo, by checking the 'Replays' tab inside the 'Extras' tab! 🍿🎞️

Replays are great for content creators, for "normal people" to share with friends, and for us devs to analyze games, because it's not a static video - you get to move the camera around like in spectator mode! 📹

⚠️ There's a lot of work left to do on replays. For example, replays don't work well yet in most minigames. Next update we'll hopefully have patched every minigame to fix this. Until then, Blazing Bullets and Condo replays seem to work quite flawlessly!

🕹️ Minigame Changes

☢️ Parkour Panic


Parkour Panic has historically been the minigame that's both the toughest for noobs, and the easiest for pros. Noobs (literally) die as soon as humanly possible, and pros consistently reach the roof - both of which should be impossible! 🤯

How do you make a game harder for pros, while easier for noobs at the same time? Well, today we present yet another attempt at solving the balancing nightmare that is Parkour Panic! 🧐

To make the game harder for pros, booster pads are now disabled when high above the acid. This makes the game relatively easier for noobs, as they are usually closer to the acid. On top of that, it also makes the game more intense for pros, who have been craving more challenge. 💪

To make the game even more easier for noobs, we've increased the platform count by ~15%. This will both make platform paths easier to spot, while also allowing noobs to easier find footing when falling from heights - hopefully reducing their death rate. Considering pros already have no trouble finding paths and generally don't fall, they shouldn't be buffed by this. 😅

We also fixed a rare gamebreaking issue where no platform spawned on a layer whatsoever! 🪲

Will Parkour Panic finally be balanced? We'll find out by analyzing the data throughout this month. 🧠

🧊 Crumble Crisis


Crumble Crisis has been rebalanced in many ways, ultimately making the game easier again for beginners. That said, we'll be balancing the game in multiplayer LIVE today during the dev session in our Discord. 🥶

⚽️ Football Fever


Balancing is an ever-evolving action, as it depends on the playerbase as much as the minigame itself. Metas and strategies are constantly evolving, and we've noticed players getting too good at being goalkeepers/camping their goals, leading some matches to be concluded in boring ties! 🥱

For this reason, goals now become 10% larger towards the end of the game. 🏃‍➡️⚽🥅

🔔 Stay Tuned


Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. 👋🏼

V0.14.5

  • Added work-in-progress replay system and menu (inside Extras), allowing you to re-experience moments from the past
  • Added reset button to minigame playlist dropdown setting
  • Added "Sven" outfit
  • Added "Finished" and "Work-in-progress" playlist presets
  • Added a dedicated notification when the game picks a full-random minigame for any reason
  • Added safety setting to disable microtransactions entirely
  • Added safety setting to disable condo picture frame custom content (falling back to badge-based contents)
  • Added safety setting to disable condo webscreens
  • Changed Parkour Panic level generation to have ~15% more platforms (to help stragglers)
  • Changed Parkour Panic booster platforms to only get switched on when close to the acid (making it harder to get super far ahead while helping stragglers)
  • Changed Crumble Crisis jump crack generation to only apply to ice that is touching eachother
  • Changed Crumble Crisis to only start crumbling after 1 second
  • Changed Crumble Crisis ice to take longer to fall upon being triggered - but when it falls, it falls quicker
  • Changed Football Fever goals to be 10% bigger at the end of the game
  • Changed "Multiplayer" playlist preset name to "Multiplayer-only"
  • Changed "Brawl" playlist preset name to "Brawly" to be consistent
  • Changed shopkeeper dialogue to be shorter when not having enough gems
  • Changed when no minigame on voting screen is player-satisfied to have a full-random minigame playing instead of an unsatisfied one (can only happen in custom playlists)
  • Changed voting algorithm to default to the minigame that was played longest ago if a tie in vote occurs (or no votes at all)
  • Changed random minigame algorithm when voting disabled to not be able to pick last minigame again
  • Changed wording in safety settings to be clearer
  • Fixed travelling between servers occasionally failing
  • Fixed minigame intro tick-tocks and airhorn not playing reliably
  • Fixed condo Androids not walking
  • Fixed Crumble Crisis jump-crumbling often being biased towards one side of the lake
  • Fixed Frantic Forces spectator cameras being locked to a single angle
  • Fixed Parkour Panic level generation rarely not generating a layer at all
  • Fixed Disco Disorder moon being vertically squished
  • Fixed lit windows being rendered on top of skyscraper roofs in any minigame with skyscrapers
  • Fixed some minigames erroneously applying mild shaders to the HUD Mub previews
  • Fixed shop reminders wrongfully notifying on sold out cases
  • Fixed condo picture frames containing a badge-based hub image displaying as a black screen on clients
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